Ubisoft CEO Yves Guillemot has confirmed that three Assassin’s Creed games are in the works. The first should be Black Flag. Ubisoft is also likely developing Assassin’s Creed 2014 and Assassin’s Creed 2015.
Pushing out a new title every year could be risky. But Guillemot believes his teams will be able to avoid franchise fatigue.
“We are making sure the teams who are creating the different iterations have enough time—two years, three years, so that they can take risk and they can change the concept enough so that it can be appealing and fresh.”
“Our job is to make sure the teams have enough power, enough energy and enough time to take the necessary steps to create a high quality game.”
“Really, what we see is that we can have the capacity to regularly come with innovation. That is, for me, the formula: if you can really change the game on a regular basis and bring in innovation your fans want a product very regularly. Our job is to make sure the teams have enough power, enough energy and enough time to take the necessary steps to create a high quality game.”
It has been a couple of months since Nordic Games purchased a majority of THQ’s major assets. The company has the rights to Darksiders, Red Faction, and plenty of other properties.
Reinhard Pollice, the man who is in charge of Nordic’s business and product development, told Joystiq about the next step:
“We want to carefully select which franchises are up for getting a sequel or new installment. We closely monitor the communities on that.”
According to Pollice, fans are showing the most interest in Darksiders, MX vs. ATV, Red Faction, and Titan Quest. Interestingly, Pollice himself has interest in seeing a new Deadly Creatures.
Wolfenstein: The New Order won’t be coming to Wii U. MachineGames, the project’s developer, confirmed that there are no plans to bring its game to the console. When asked if there are plans for the new Wolfenstein on Wii U, narrative designer Tommy Björk gave a simple “no”.
Perhaps Jett Rocket II: The Wrath of Taikai isn’t out of the question for the Wii U eShop?
The studio tweeted a few hours ago:
Played Jett Rocket 2 on HDTV via HDMI out from the Devkit. Still looked amazing 🙂 Maybe an HD version would be a good idea?
— Shin'en Multimedia (@ShinenGames) June 14, 2013
Jett Rocket did originally start out on WiiWare, so it’d be nice to see the series make an appearance on Wii U. Maybe a dual release on both eShops would be possible…
New Super Luigi U is a big deal. It’s so big that Nintendo is preparing a unique disc-based release for the game.
This is exactly what the company had in mind when preparing New Super Luigi U. According to Takashi Tezuka, Nintendo wanted to “change what DLC is.”
“Most people think of downloadable content as just an add-on to a game — in Japanese you say ‘add-on content.’ But New Super Luigi U is such a large-scale thing — it’s like a completely different game. It was our idea to change what DLC is.”
The Legend of Zelda series has never received major downloadable content. But bringing DLC to the franchise that producer Eiji Aonuma appears to be mulling over.
Aonuma recently said that Nintendo could offer “more places to explore”. On the other hand, the company could simply look “to enrich the experience beyond what is on the disc.” If Nintendo were to make DLC for a Zelda game, it would need to be something worthwhile for players.
We’re certainly looking at different ways to add on content that would enhance the experience for the user – maybe more places to explore or just to enrich the experience beyond what is on the disc. But we also have to take into consideration that if we charge for this content then it needs to be worth it for the user.
So it’s certainly a balancing an act, but I can’t say that it is something we’re not considering.
Aonuma on revisiting A Link to the Past, Zelda overworlds, expanding Zelda single-player, new IP, more
Eurogamer published a new interview with Eiji Aonuma today, who spoke about a number of different Zelda topics. Aonuma commented on returning to the world of A Link to the Past, making Zelda overworlds, expanding the Zelda single-player experience (which doesn’t necessarily mean multiplayer), new IP for Nintendo, and more.
For Aonuma’s responses, read on below.
New Friends, Gym Leader, Towns, and Never-Before-Seen Pokémon Revealed
LONDON, UK—June 14, 2013— After a flurry of Pokémon activity this week at E3, the Electronic Entertainment Expo in Los Angeles, The Pokémon Company International and Nintendo announced even more details this morning about the Pokémon X and Pokémon Y video games, launching worldwide October 12, 2013, for the Nintendo 3DS family of systems. The games’ newly discovered Kalos region will feature many towns to explore, people to meet, and never-before-seen Pokémon to encounter. Players will also meet new Gym Leaders to challenge and collect Gym Badges from as they travel throughout Kalos. Many specific details are being shared for the first time today.
Welcome to Vaniville Town
Once a player has chosen to play as a male or female Trainer, Pokémon X and Pokémon Y begins in Vaniville Town. Step outside the house you just moved to and soon meet four new friends that will embark on a journey around the Kalos region with you. These four friends— Shauna, Tierno, Trevor, and Serena (if you play as a boy) or Calem (if you play as a girl)—are unique individuals: