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Super Smash Bros. on the GameCube had an ending in its title known as “Melee”. Smash Bros. on Wii went with “Brawl”.

For the Wii U and 3DS versions of Smash Bros., Nintendo is going back to basics. Masahiro Sakurai has officially confirmed that the two games will be titled “Super Smash Bros. for Wii U” and “Super Smash Bros. for 3DS”.

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Nintendo and Namco Bandai are preparing two Smash Bros. games – one for Wii U, and another for 3DS. This is the first time that a Smash title is coming to a handheld, and also the first time that two Smash Bros. projects are being worked on simultaneously.

Unfortunately, the new Smash Bros. releases may not launch at the same time. Masahiro Sakurai wouldn’t say which version is farther along in development, but noted that both could finish production at different dates. There are apparently some challenges with the 3DS when it comes to accommodating characters involving more than one fighter such as the Ice Climbers, so my personal guess would be a later arrival for that version.

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Nintendo of America’s Scott Moffitt is back once again in a new interview published by Polygon. Moffitt spoke about the competition, third-parties (this is coming up quite often, isn’t it?), the news of Satoru Iwata becoming NoA CEO, and a Wii U price cut (not happening!).

It seemed best to post the full Q&A this time around, so you can find that below.

Masahiro Sakurai has confirmed that Super Smash Bros. Brawl’s tripping mechanic will not be back for the new Smash Bros. on Wii U and 3DS. He told Kotaku: “To answer quite frankly, it will not return,” he said through a translator. Tripping is something that dedicated Smash players weren’t a fan of, so most will probably be happy to hear about its removal.

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CNET conducted an interview with Nintendo of America’s executive vice president of sales and marketing Scott Moffitt (who’s still around, by the way!), and while there weren’t too many interesting quotes worth posting here, there was one interesting excerpt I found interesting.

Moffitt said the following about Nintendo games on smartphones/tablets:

“We draw the line at creating a playable game on those devices. We have a firm position. When you have the marriage of hardware platform dedicated to gaming and Mario, there’s magic that can’t be replicated on a phone.”

I have to agree with that. Honestly, can you imagine playing something like Zelda on a smartphone? You just wouldn’t get that same kind of experience as you do on a dedicated gaming device.

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Engadget went live with an Eiji Aonuma interview a short while ago. The discussion touches on the need for change with Zelda, remakes, moving on from the tried-and-true formula, and even topics such as the N64 “Dream Team” strategy.

All of Aonuma’s comments can be found below.

Aonuma on the need for change…

“If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.”

Sonic Lost World has a release date. SEGA confirmed to Game Informer that it will be launching on October 12. That applies to both versions of Sonic Lost World – Wii U and 3DS.

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Did you know that Toybox president Yasuhiro Wada is a big Zelda fan? How about the fact that Zelda was a big influence on Harvest Moon? If Wada was given the chance, he’d probably prefer to work on Zelda more than any other Nintendo franchise. However, he said: “I think I’d rather just enjoy that as a player.”

Wada’s favorite Zelda games are A Link to the Past, Ocarina of Time, and Wind Waker. Wind Waker tops them all.

“The first half of Wind Waker is like 200% right. It’s like better than 100%, but the second half is more like 50% right.”

Wada’s one beef with The Wind Waker? The notorious Triforce hunt.

You can probably count on Wada picking up Zelda: Wind Waker HD later this year.

“I heard the balance was tweaked for the better, so I’m hoping it will be closer to 300%.”

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