Amidst seemingly insurmountable financial troubles, developer Atlus’ parent company (“Index Corporation”) will be delisting its stock on July 28th, and should begin taking bids for its goods and services next week. Atlus employees continue to say that the situation won’t affect their daily operations, and the launch of games like Shin Megami Tensei IV (which came out earlier this week) and Dragon’s Crown will remain unaffected.
Index Corp. CEO Yoshimi Ochiai and Chairman Masami Ochiai plan to resign.
Nintendo is giving fans an opportunity to go hands on with Pikmin 3 this weekend. Over 250 GameStop locations will have an early demo, and those who pre-order a digital copy at the retailer will receive access one day early.
Pikmin 3 isn’t the only title that will be on display at GameStop’s preview, it would seem. Nintendo has sent out a tweet stating that the company “might even give you a sneak peek at an upcoming 3DS game”.
While you’re checking out #Pikmin3 at @GameStop, we might even give you a sneak peek at an upcoming #3DS game…
— Nintendo of America (@NintendoAmerica) July 19, 2013
Zelda: A Link Between Worlds? Mario & Luigi: Dream Team? Pokemon X/Y? Place your guess!
Kid Icarus could be heading to the Wii U Virtual Console next week. Nintendo’s website lists the game for a July 25 release, but all entries in the database are subject to change. Assuming it does come out, you’ll be able to make a purchase for $4.99.
On a slightly less interesting note, Angler’s Club: Ultimate Bass Fishing 3D will apparently be released on the 3DS eShop next Thursday as well for $29.95.
Video game composer Nobuo Uematsu was at Comic-Con this week, and Siliconera took the opportunity to ask him if he’s working on anything with Hironobu Sakaguchi. His response was interesting, to say the least.
“Well, you know, quite recently we’ve been talking together quite often.”
The last time Uematsu and Sakaguchi worked on something major together was, of course, The Last Story. Wouldn’t it be nice if the two were developing a follow-up for Wii U?
Shin’en has confirmed that announcements surrounding its new Wii U projects are planned for the fall. A specific date hasn’t been set at this point, but we at least know that news is due in the somewhat near future. The company is said to be working on a couple of new titles for Wii U currently.

European Club Nintendo members now have access to the “Game Card Case”. This seems to be the same exact reward that previously hit the North American website and went on to become one of the more popular rewards.
You’ll need 1250 stars in order to order the case. More information can be found here.
SEGA brought along a new Sonic Lost World world to the San Diego Comic-Con: the Frozen Factory. Despite the name, the area highlighted in the new demo is actually casino-themed. Read on below for details.
– Called Frozen Factory
– Players will get a better idea of how the names fit with the worlds when the full game is out
– Casino zone is a place in the Frozen Factory
– Has huge poker chips and coins and deadly spinning dice
– Lasers shoot out from the walls and weave their way into your running path
– Sonic will get electrocuted and his rings go flying when hit by the laser
– Most enemies are defeated with a single bounce
– One ball-shaped enemy with a shield requires you to run around his back to kick him to knock him off guard
– Silver coins are scattered around the stage
– Pick them up for points
– Use them to access other parts of the stage at certain points
– Silver coins float in the air above and behind Sonic, growing in number in a sort of coin cloud
– Ex: use coins to access a pinball segment of the stage
– This area pays tribute to past Sonic games; will see Miles’ name in the stage decoration
– In one section, you have to flip Sonic into a certain catch to get out of the pinball machine area and back into the stage
– There are also hidden optional pinball stage sections to find on your own
– Rest of the stage has Sonic running from huge runaway slot machine wheels
– Use Sonic’s parkour moves to run along walls to dodge these and other obstacles
– Some zones had numbered rings to run through, with progress permitted only after running through them in order
– This is situated on a cylinder that can be explored fully as you progress down it
– Running alongside another edge or its bottom will reveal alternate paths
– Lasers play a big role in the last stretch of the stage, doing a sort of Tron thing, beaming out from everywhere in front Sonic to hinder your progress
– A bell bounced around between multiple laser paths, beckoning you to follow it and ring it along the way
– This required some tight platforming jumps to bounce into path clearings to follow it
– Ends with one final dodge through a fleet of huge rolling slot reels