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BearShark became available on the 3DS eShop today. It’s an endless runner based on the popular Nintendo Video animated series.

BearShark’s new 3DS eShop title appears to be just the start of CollegeHumor’s foray in the video game business.

CollegeHumor chief executive officer Paul Greenberg told GamesBeat:

“We will definitely be launching more games based on characters and content that we created. We want to create properties and then exploit it. Over time, we’ll continue to build those out as cross-over entities.”

Maybe we’ll be seeing a Dinosaur Office-based 3DS eShop game one day?

Source


“With regard to the Nintendo sensor, at that time we were trying to start this company that would use pulse sensors, but not just to measure pulse rate – that doesn’t tell you too much. You have to be more sophisticated than that if you want to measure things thing arousal, valance or a range of emotions using heart-rate variability. I don’t think Nintendo really knew what to do with that.”

– Neuro-technology Professor Roger Quy


I’m not entirely sure I’d agree with Quy on this one. I think he’s right that only measuring heart-rate isn’t terribly useful, but I’d imagine that many people would have also said that only measuring weight distribution wouldn’t be very useful for a fitness game, and look at well Wii Fit did! I think the real issue is that Nintendo was deciding exactly where to go with Wii and DS, the Wii U was conceptualizing at that time, and bigger fish needed to be fried. They probably just decided it wasn’t worth the effort to put out another peripheral.

Via Nintendo Life

NPD’s yearly “Online Gaming Report” has come out today, detailing for us the many habits of those gamers who play games online, what they’re playing, how much they’re playing, and how they like to play. Here’s the breakdown:

– 72% of gamers in the U.S. play online, up 5% over last year
– Hours-played-per-week is up 9% overall, 6% for online gaming
– People are playing games more often, for longer across “virtually every type of device”
– PC is the top platform for online gaming
– Online gaming through PC is shrinking, while online gaming through mobile devices is growing
– 62% of gamers prefer buying physical games to digital
– Survey questioned 8,867 people ages 2 and older

Via Gamespot

GameStop is handing out a special bonus to those who pre-order Sniper Elite V2 for Wii U. All consumers will receive a medal, posted below, at launch. The offer is valid both in-store and online.


You can also opt to pre-order Sniper Elite V2 from Amazon here.

There’s a new piece of downloadable content up for purchase in Fire Emblem: Awakening today in North America known as “Summer Scramble”. For the US release, Nintendo decided to censor one particular moment of a CG scene involving Tharja.

Let’s take a look at how the scene originally appeared – in the Japanese version:

Tank! Tank! Tank! hit the North American Wii U eShop today as a free download. But in order to get the full experience, you may want to purchase a piece of downloadable content or two.

For a full lineup of DLC pieces with their descriptions and prices, head past the break.


“I think we have proven that this franchise is relevant, and that it has a long way to go. Our job as developers of this new opus is to surprise players and bringing fresh, different ideas, while at the same time ensuring that what makes AC such a stand-out franchise remains intact.”

“With the scale and scope of the world we are building, the completely new setting, the new gameplay mechanics, and our new characters (both our hero and his supporting cast), we are definitely on track to get the job done and avoid fatigue altogether.”

– AC4 creative director Jean Guesdon


Another very public-relations-driven statement regarding the state of a franchise. Nothing wrong with being safe with your words regarding a game that you want to sell!

Via VG247


It is something often ignored by game designers today: “Bad” graphics can actually be a good thing for a game world, allowing players to stretch their imaginations and feel more involved with the world than they would with every last detailed rendered out for them. In an interview with Shunpure news, Famicom “creator” Masayuki Uemura touched on that sentiment himself:


“With our limited specs, it was a lot of hard work to make a machine with clumsy graphics compared to today’s systems. However, this gave room for the player’s imagination to roam. With the Famicom, each player has their own view of the game’s world, creating a deeper universe.”

– Famicom designer Masayuki Uemura


It’s a sentiment I could not agree with more, and something I’m very sad to see leaving the gaming industry as we move forward. Indie games are, thankfully, bringing the concept back perhaps without even knowing it, but to no longer see a game that feels as atmospheric and imaginative as The Legend of Zelda from a big-name developer will be a sad event indeed.

Via EscapistMagazine


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