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Shin’en has provided updates about two of its upcoming 3DS eShop titles.

First, Nano Assault EX has been approved for the North American store. Shin’en is currently waiting on release date information from Nintendo. EX has almost been approved in Japan as well.

Shin’en is continuing to work on Jett Rocket 2: The Wrath of Taikai. The team spent a week “to spice up our 3DS rendering tech to have constant 60fps”. Jett Rocket 2 will run at 60 frames-per-second even with 3D turned on. Fans of the first Jett Rocket can look forward to a slightly more challenging experience with the sequel.

Source 1, Source 2

EA announced Mass Effect 3: Citadel earlier today. Like some of the game’s other DLC, the company has no news about it coming to the Wii U.

An EA representative stated:

“There are no plans to bring Citadel to the Wii U at this time.”

You do have to wonder what’s going on here. The Wii U is capable of handling DLC, so why is EA (and/or BioWare) slacking? The same goes for Black Ops II…

Source


Homebrew has always been a thorn in Nintendo’s side from their perspective, but a lot of people use the “hack”– including myself at one point– to run goofy indie games, fun applications, and to expand the functionality of their console. One of the lesser-used features of homebrew is open game development. A lot of people can’t get 3DS dev kits for various reasons, so they resort to hacking the console, making “homebrew” games, and releasing them to the homebrew community. The inevitable consequence of this is that people mis-use the hacks and pirate games that people worked hard on.

Goodbye Galaxy Games is working on a potential fix, however, that lets you create and test your homebrew games with nothing more than free PC software and a small 3DS app– all without having to hack the console, and they say that the games can exist without the piracy.


We had all these talks about piracy and homebrew the last few weeks. And the problems with homebrew is that most of these hacks later get abused for piracy means. Now imagine you can just use your retail 3DS to make games, and you don’t need to hack it! No need for a R4 card! No need for weird custom hardware or tools! No need for piracy!

– Goodbye Galaxy Games lead Hugo Smits


The real question for them is whether Nintendo would allow them to release this piracy-free development software on the eShop like they’d like to. I would doubt it, but maybe the Big N is feeling humbled considering the sales of Wii U lately!

Via Goodbye Galaxy Games Blog

Retro City Rampage has finally been dated for WiiWare – it’s due out next week in both North America and Europe. The game will be available for 1000 Wii points, which is $5 less than the HD version.

On Wii, Retro City Rampage will support the Wii Remote, Classic Controller, Classic Controller Pro and Game Cube Controller. There’s also optional Wii remote shaking to pick up and throw items.

Developer VBlank will also be packing in a “Prototype Version” of Retro City Rampage. It can be accessed through the game’s arcade alongside Virtual Meat Boy, Bit.Trip: Retro City, and Epic Meal Time.

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