Cloudberry Kingdom is heading to practically every major platform: Wii U, Xbox 360, PlayStation 3, PS Vita PC, and Mac. However, the game isn’t making its way to the 3DS… or is it?
Team lead TJ Lutz told Nintendo World Report that bringing Cloudberry Kingdom to the portable is “still in our minds, we would really love to do a 3DS port.” Lutz added that “there’s still a chance” of a 3DS version happening.
He said:
“It’s still in our minds, we would really love to do a 3DS port. I’m not giving up on it yet, I would say there’s still a chance.”
Two Level-5 3DS titles have received release dates from this month’s CoroCoro.
The Little Battlers W is due out in Japan on June 27. Pricing is set at 4,440 yen. Youkai Watch will be available on July 11 for 4,800 yen.
Level-5 will probably be making official release date announcements within the next few days.
Nicalis has announced plans to publish a student-made game at iDÉAME today. The company intends to distribute, market, and sell the title on the Wii U eShop next year once it’s ported over. Sounds like a neat initiative on the part of Nicalis!
Coaster Crazy, originally released for iOS, will be making its way to the Wii U eShop. Frontier Developments announced the new version at iDÉAME V.
Details shared thus far include:
- Mixes simulation and puzzles
- Modify the placement of the tracks and obstacles so the passengers make it to the end while completing challenges (i.e. achieve a certain speed), three challenges per level (60 levels total)
- Use the Wii U Gamepad to control everything, mainly using the touch screen (but most of the actions can also be done pressing buttons).
- Off-TV, no Multiplayer
You can find a few off-screen shots of Coaster Crazy above.

A few new Pokemon Rumble U details are included in this month’s CoroCoro. They are as follows:
– Game will let players obtain Pokemon by inputting password
– One password, 51830476, gives you a Garchomp
– Will have special abilities
– Abilities include ones that can be set to the Attack and Speed stats and that they can make the Pokémon stronger or faster
– Use coins to set the names of different Pokemon toys
– Shiny Pokemon are back
– The Garchomp being distributed being is one of the shiny Pokemon
– CoroCoro teases that something connecting the arcade game Pokémon Tretta and the 3DS will be revealed
Last week, rumors of a new Mewtwo-like Pokemon were finally confirmed. Original speculation indicated that this would be a new Mewtwo form rather than a brand new Pokemon, but the official announcement made this unclear.
Thanks to the latest issue of CoroCoro, we now have some clarity. The magazine confirms that Mewtwo will have a new form – yes, the Pokemon shown last week – and notes that its new shape has formed after being awakened.
[Afternoon Opinion] The problem with “always-online”, and why everyone is missing the point

it’s on your guys’ mind either which way.
Author: Austin
NintendoEverything is, quite obviously, a Nintendo-centric website. We deal in the happenings over at the Big N– occasionally branching out and discussing things that are going on industry-wide– but by and large we are happy to keep concerned only with the things that our favorite developer and publisher does. It’s more than enough to keep someone busy for months on end after all, and usually the topics that are being discussed on a grander scale (downloadable content, violence in video games, etc) don’t affect “us” too much, because Nintendo is usually “behind the times” when it comes to keeping up with trends.
Ah, but today, something has come up that I think is worth discussing despite that fact: This idea of “always-online”. This concept that my console, game, or PC must be connected to the internet at all times in order to play the games I want to play, or use the services I want to use. There are two arguments being made:
1) “Always-online is the future. It’s an advancement in technology that we have to get with in order for the gaming industry to move forward.”
2) “But what if I don’t have a stable internet connection? It’s ridiculous that I wouldn’t be able to play games because of technical hiccups.”
Personally, I think both of these arguments are a load of things-that-are-bad-arguments.
Okay, time for a bit more of an informal post than I’d usually put together:
I just opened up the week one discussion thread of Super Mario RPG: Legend of the Seven Stars for those who are planning on participating in this week’s NintendoEverything Book Club (for Video Games!) discussion. It can be found by clicking right here.
You do have to make an account with NintendoEverything in order to partake in this half of the discussion, but I’d make the case that it’s worth the effort! It means you can comment on news stories every day as well instead of having opinions that you keep bundled up inside yourself, AND you can take part in our (hopefully) intelligent discussions of video games every week with the NEBC!
You have until the podcast’s recording (usually Friday or Saturday) if you want to send in your thoughts on the game to [email protected], but you can take as long as you’d like if you only plan to follow along and discuss in the forum. The deadline is merely so we have time to screen all of the submissions before sitting down to record on podcast day. This week all of us will be getting from the beginning of the game to the place where we obtain the first “star piece”. You’ll know what that means when you get a ways into the game, but I’m guessing we’re looking at a small 2-hour time commitment this time around.
If you need more info on what exactly the NEBC is or how to participate (as well as other information you may want), please click here.