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Sadly, Darksiders is pretty much dead. The IP was one of the few assets that THQ was unable to successfully sell off.

Crytek did pick up a good majority of Vigil staffers – responsible for the Darksiders games – but left the series behind.

Rovio creative director Patrick Liu tweeted earlier this week: “No more Darksiders! šŸ™ Whyyyyy Crytek…”. Responding to this, Darksiders’ lead designer Haydn Dalton wrote:

“Tis true Patā€¦sometimes good things come to an end. That’s why you’ve gotta enjoy them while you can.”

And thus Dalton confirms what we all expected at this point: Darksiders is gone.

Via


NintendoEverything sits down with ‘A Hat in Time’ developer Mecha the Slag, pretending to spend a quiet evening sipping on tea, talking about where all of the awesome platforming games went– and how he’s going to unintentionally bring them back.


Author: Austin

Earlier this week I learned of a game.

I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.

I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something “off” about them, either gameplay-wise or artistically. Perhaps they were too linear, or didnā€™t feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era– each one had some different “flaw”. The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn’t there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.

But why?


Nintendo has opened the official website for Pokemon Mystery Dungeon: Gates to Infinity. Access it here.

The site comes with the standard content: details, videos, and screenshots. Be sure to visit the Pokemon Mystery Dungeon: Gates to Infinity if you’re interested in the upcoming release.


This isn’t Iwata Asks – it’s more like Monolith Soft asks!

Monolith Soft Kyoto, the studio behind titles such as Baten Kaitos, conducted an internal interview. Topics such as working together as a team were covered in the discussion. Nintendo’s influence came up in the talk as well.

A quick summary of the interview is posted below.

– Since working alongside Nintendo, Monolith Soft has realized just how important it is for a team to work closely together
– There has been a great increase in meetings between Nintendo and Monolith over the past year
– Nintendo has been actively consulting on the studio’s work and providing feedback with tweaks and ideas on how to make things better
– Monolith Soft is amazed by Nintendo’s ability to work and think together as a team
– Monolith thinks this is a major asset in producing quality products
– From a developerā€™s standpoint, seeing how Nintendo communicate and their companionship as the foundation of their hard work, has inspired Monolith Soft to do the same with their studio
– Monolith designer Shoko Fukuchi mentions making people feel included byā€”for exampleā€”asking programmers, who arenā€™t often in talks with designers, for ideas
– Some of the staff had been worried about moving to Kyoto, but these concerns have since dissipated
– Having taken a page from Nintendoā€™s book, Monolith Soft have been livelier than ever
– Monolith Soft has been working closer together as co-workers and as a family with the common goal of developing great games

Source 1, Source 2

Unrelated image.


A.S.A.P., folks! We’re about to record the podcast and my goofballery made me forget to post this sooner.

This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in the first ever NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show!

Thanks very much. As stated above the question for you guys this week is “What Wii U games are you looking forward to most in 2013?”

Take the survey here!


UK software sales for Wii U last month were rather abysmal. Just 34,000 games were sold in the territory throughout January. The figure is even more bewildering when you consider that all copies of Nintendo Land – yes, the ones bundled in with the Premium Pack – count towards the total. Wii U maintained a market share of just 1.6% in the UK.

A full listing of UK software totals can be found in the graphic above.

Source

The image above shows a supposed “Zmart” listing for Battlefield 4 on Wii U, as noted by the Nintendo Pe Facebook fan page. The source also mentions the store as having the Pikachu 3DS XL available for pre-order with a tentative March date. The only problem? They also list “Zelda Wii U” and “Modern Warfare 4 Wii U” as coming, despite the fact that those are clearly just placeholders.

Is this to be believed? Maybe. For now, we’ll remain skeptical. We won’t know for sure until Activision or EA say something!

Listing for Call of Duty: Modern Warfare 4 Wii U
Listing for Battlefield 4 Wii U

Thanks to Carlos for the news tip!

The Legend of Zelda: Hyrule Historia is now out in the wild. Thus far, the art book has performed excellently for Dark Horse Publishing.

A total of 400,000 copies have been printed up to this point. Hyrule Historia has also nabbed the top spot on the Wall Street Journal and New York Times Bestseller list.

Dark Horse believes things are just getting started for Hyrule Historia and will continue to print copies of the book in order to keep up with demand.

“We believe the buzz on The Legend of Zelda: Hyrule Historia is just beginning and will be reprinting as many as needed to keep up with demand.”

Source


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