Asymmetric gameplay was intended to be one of the Wii U’s key features. Yet, it hasn’t caught on with consumers just yet.
This is something that Nintendo CEO Satoru Iwata acknowledged during Nintendo’s E3 2013 analyst briefing Q&A. Iwata also feels that Nintendo Land hasn’t been able to step into the same role as Wii Sports did for the Wii.
To remedy the situation, Nintendo will continue to release titles in order “to show how convenient and delightful it is to have the Wii U GamePad controller, and how it changes the gaming experience.” The company hopes that will games such as Pikmin 3, consumers will begin to think, “Indeed it is good to have a GamePad.”
Last week, Nintendo held an analyst briefing at E3 2013. It was led by Nintendo global president Satoru Iwata. Following the presentation, Iwata conducted a brief Q&A, and one analyst pressed the CEO further about third-party support on Wii U.
Iwata iterated two points: the plan to bring Nintendo games to the console one after another to create momentum for the platform and that “third-party software developers actively working on software for Wii U right now.”
Iwata also pointed out how, if the Wii U gains momentum and other third-parties do well, people will begin to “definitely question” those who do not support the system.
Austin put together this neat little booth tour video from this year’s E3. Watch it below!

System: Nintendo Wii U
Release Date: 2014
Developer: Nintendo EAD Group No. 1
Publisher: Nintendo
Author: Austin
The differences between titles in the Mario Kart series are perhaps only noticeable to those with a lengthy history with the franchise. The subtle focus of Mario Kart 7, for instance, feels much different than the marshmallow-y approach taken by Mario Kart Wii, and the slippery controls in Mario Kart 64 mean you need more focus to pull off power-slides than the game’s DS counterpart. It’s a series long-accepted for its rigidity, and the recently announced Mario Kart 8 does not appear to do anything to change up that formula.
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