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Capcom will release a demo for E.X. Troopers in Japan next week. The 3DS trial hits the eShop on October 17.

The download offer a single-player mission along with two co-op missions. 3DS owners can experience the latter mode locally.

Rayman Legends is shaping up to be one of Wii U’s better-looking launch window titles.

But here’s a bit of trivia for you: did you know its predecessor also could have been released on the console?

In an interview with Nintendo Power, Rayman creator Michel Ancel told the magazine that the team had been making Origins for Wii U since there was uncertainty about when the system would launch. Of course, the team had no choice but to scrap development once they learned that Wii U wouldn’t be released in 2011.

“To be honest, we were on Wii U very early – even for Origins.

“… We did not know exactly when Nintendo would release the system, but we started making Origins for Wii U. [At that point], we thought Wii U would come out a lot earlier. We worked very closely with Nintendo [on Wii U] early on, giving them feedback on the various prototypes.

“When we finished Origins, it was time to start thinking about Wii U again, because [the hardware] was nearly complete. So to answer your question, we wanted to make a Rayman game and started to explore how we could make it interesting using Wii U.”

Nintendo published the first entry in its Wii U Iwata Asks series today. The talk focuses on the hardware behind the console, meaning there’s lots of technical talk and mumbo jumbo that most of us don’t understand.

Nonetheless, there are a bunch of interesting tidbits and images to take a look at. We’ve composed a summary of the discussion below. The full interview can be read here.

In making Wii U, the development team had a particular goal in mind. The staff wanted to maintain high efficiency and performance while keeping power consumption low.

How the team accomplished this was explained in the latest Iwata Asks. Nintendo president Satoru Iwata, Genyo Takeda, and Ko Shioto delved into this topic.

Takeda explained that the Wii U uses a multi-core CPU. With it, “data can be processed between the CPU cores and with the high-density on-chip memory much better, and can now be done very efficiently with low power consumption.” The console also makes use of a MCM, which houses the multi-core GPU, CPU, and LCL chips. Shiota noted, “By putting LSI chips in this small package, the power necessary for communication between LSI chips drastically fell.”


There have been three character reveals for Injustice: Gods Among Us over the past few days.

Green Arrow was announced through a new trailer yesterday. Warner Bros. followed that up with Injustice’s official boxart, confirming Green Lantern and The Joker.

We don’t have any footage of today’s new characters, but Warner Bros. did release one additional screenshot showing them off. Take a look at the above image for a first look at Green Lantern and The Joker.

Through the official New Super Mario Bros. U website, Nintendo has officially confirmed that the game will run in 1080p.

This is something that had been somewhat rumored previously. However, you may remember that a Nintendo representative said at E3 that New Super Mario Bros. U, along with Nintendo’s other titles, were running in 720p natively.

But again, thanks to the NSMBU website, we know that it’ll support 1080p.

The page states:

“Experience Mario like never before… in full 1080p HD, only on the Wii U console!”

Source, Via

Nintendo has opened up teaser sites for two of its first Wii U titles.

A page for New Super Mario Bros. U can be accessed here. And the official Nintendo Land site is here.

Full sites for both games are “coming soon”, so stay tuned for that.


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