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The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 89,050
3DS – 38,645
PS3 – 17,004
Wii U – 12,185
PSP – 11,056
Vita – 8,762
Wii – 1,945
Xbox 360 – 593

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 51,654
3DS – 26,028
PS3 – 18,106
Wii U – 12,959
PSP – 12,191
Vita – 9,596
Wii – 1,904
Xbox 360 – 870

This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Crazy Kangaroo – 200 yen
Nikaku de Susshi – 400 yen
Medalot 7 (Kabuto & Kuwagata Ver., retail title) – 6,090 yen

Virtual Console
Ikki (Famicom) – 500 yen
Makaimura (Ghosts ‘n Goblins, Famicom) – 500 yen

Wii U

Downloadable Software
Wii Street U Powered by Google (02/07 release) – FREE until May 31

Video Content

– Crazy Kangaroo video
– Nikaku de Susshi video
– Professor Layton and the Miracle Mask Plus video
– Osawari Tantei Nameko Dai Hanshoku video
– Professor Layton and the Azran Legacies commercial
– Dragon Ball Heroes: Ultimate Mission video

Source

Castlevania: Lords of Shadow – Mirror of Fate and Lords of Shadow 2 producer David Cox has interest in working in a Zelda game.

In an interview with n1ntendo.nl, Cox mentioned that he’s “a massive fan of Zelda”. His game would be in the vein of Ocarina of Time, “because that’s the kind of Zelda-game I really, really like.”

Cox said:

I’m a massive fan of Zelda, so would I like to work on a Zelda-game…I’d love to work on a Zelda-game, that’d be amazing. How would I change it? I don’t really know. I mean, I think I would make it more like Ocarina of Time, because that’s the kind of Zelda-game I really, really like. You know, the wonder of exploring that whole world that felt like a cohesive whole…it all felt like it belonged together. So I think that would be something I’d love to do.

That’s quite a difficult question to answer, but if Iwata-san is listening: I’d love to work on Zelda.

Source, Via

Update: Bumped to the front page with details.

– Work on Most Wanted finished in 2012
– Team took some time off, then a small group came back to work on the Wii U version
– Uses PC textures and assets
– More high-quality look
– More detailed roads, improved lighting, draw-distance tweaked
– “by far the best looking version of the game”
– Supports GamePad, Wiimote and nunchuck, steering wheel, Pro Controller
– Supports Miiverse fully
– Autolog/Miiverse integration
– Demo confirmed

This week’s GameStop deals are as follows:


Yesterday, Activision confirmed a release date for Call of Duty: Black Ops II’s Revolution DLC on the PlayStation 3 and PC. That leaves Wii U as the only console with uncertainty surrounding downloadable content.

Even some of the closer folks at Activision are unsure as to what the Black Ops II DLC situation is like on Wii U – including social media manager Dan Amrich.

When asked about the Revolution DLC for Wii U, Amrich tweeted:

Source

Update: Nintendo of America just tweeted that a 3DS and Wii U presentation will be shown at 9 AM ET / 6 AM PT:


It hasn’t even been a month since the last Nintendo Direct, but the Big N is already planning on streaming another broadcast… tomorrow.

A press email sent out by Nintendo of Europe reveals that a new presentation will be shown at 2 PM GMT / 3 PM CET. That should be 9 AM ET / 6 AM PT.

Nintendo says:

“Fans can look forward to updates on Nintendo 3DS games coming soon as well as in the future.”

If Nintendo of America/Japan confirm accompanying events of their own, we’ll be sure to let you know.

Source: Nintendo PR


Rhodri Broadbent, who has previously worked on Fable, Star Fox Command, The 2D Adventures of Rotating Octopus Character, and Floating Cloud God Saves the Pilgrims, is now making a game for the Wii U eShop.

Broadbent is bringing “Scram Kitty and his Buddy on Rails” to the platform. There’s only a logo to see for now, but a few gameplay details have already emerged. You can find those below along with commentary from Broadbent.

– Release planned for this year
– Scram Kitty lives in the TV
– Play the buddy on rails
– 2D shooter
– Whiz about the interior of spaceships disposing of enemies with colorful little jets of gunfire as you bounce and grind off networks of rails
– Kind of like Smash TV and Jet Set Radio
– There’s some second screen magic that has the TV broadcasting the buddy on rail’s actions, overlaying it with splashes of action and commentary that turn the 2D action into something that’s as energetic and engaging as a Japanese game show
– Broadbent: “I like it when you have experiences with family. They hate touchscreen because the stress, but they enjoy the passive thing of watching you play the game. My brother used to enjoy watching me play Speedball 2.”
– A link exists between the two screens that has the buddy on rails sending items across to scram kitty in order to progress
– This link extended through Miiverse
– Broadbent: “We want to make it so that it can translate messages that you send into an assist mode. You know in Street Fighter 4 and you get a super finish and everything goes crazy and it feels awesome? We want to make it so you can send those abilities to other players. So if you beat a boss or do something in a certain time, that can be translated into an assist item for a friend.”
– Gary Lucken helping with the visuals

Head past the break for a few more quotes, including Broadbent talking about meeting Shigeru Miyamoto when he was with Q-Games:


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