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LEGO City: Undercover wasn’t always the game we know of today. Well before Nintendo stepped into the picture, developer TT Fusion was throwing around different ideas and prototypes. One such example includes SimCity.

Producer Loz Doyle commented on LEGO City’s SimCity-like start in an interview with MTV Multiplayer:

“Well no, for a few years beforehand we’d been talking to LEGO about doing a LEGO City game, and we didn’t really know what that game was going to be. We were sort of going down the road of it being a construction game, where it was more about building, like a ‘SimCity’ style game. We weren’t really sure what it was going to be, but we knew we wanted to make a game based on the LEGO City franchise from the beginning; it was definitely always about LEGO City. It was only really as we started to prototype it that it turned into a full, open world game.”

And regarding cut ideas for the game, Doyle said:

“Well in the game you have lots of different character abilities, so not only do you play as a policeman, but you go, as the title suggests, undercover, as different characters, such as a robber, a farmer, and a fireman. We had different gameplay for each one. For example, if there was a safe to crack in the game, you’d hold the Wii U GamePad up towards the screen, and you’d get an x-ray of the safe, and there would be cogs displayed on the screen that you could turn them until you cracked the safe. We had lots of different ideas for the different characters to use the GamePad, but in the end we decided to make it into a police device, because it was getting a bit confusing as to what it was. It was sort of an all-encompassing device that sort of did everything, but we felt that it was getting to be too much. So, we scaled that back to be purely a police communicator that gets given to you in the game. So when Chase goes to the police station for the first time, one of the other characters says, ‘here is your new police communicator.’ So you really feel tied into it.”

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Are you a part of the 3DS Ambassador program? Then you may wish to head to the eShop for a Wrecking Crew update. The new version was made available earlier today as part of Wrecking Crew’s official launch on the store.

Note that the update isn’t included in the official list. You’ll need to search for it manually by visiting the “Your Downloads” section of the eShop.

Applying the update doesn’t bring along any massive changes. However, it does introduce proper save states.

Capcom has set a new record for the amount of blocks taken up by a 3DS retail game. Downloading Monster Hunter 3 Ultimate will require a whopping 14,275 blocks on an SD card. That should be more than any other 3DS retail game, surpassing Style Savvy’s 10,500 block amount.

According to Capcom, the 3DS version of Monster Hunter 3 Ultimate comes in at 1.74GB. The Wii U version is 6.07GB.

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Those who purchase a Wii U console from Best Buy will receive a $20 model. The offer applies to both models – the Basic Set and Deluxe Set.

Free shipping is available with all orders. More information can be found here (Deluxe Set) or here (Basic Set). For those wondering, the deal expires on Sunday.

F-Zero GX has been around for many, many years, but it wasn’t until recently that an incredible discovery was made. It appears that the GameCube title includes F-Zero AX – GX’s arcade equivalent.

You can’t access AX under normal circumstances. Special Action Replay codes are required to boot up the title. Visit this link for the full listing of codes.

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Capcom Arcade Cabinet isn’t coming to the 3DS as far as we know, but the ESRB has been rating some of the collection’s games. Yet another release popped up on the site today – Gun.Smoke.

Are these just erroneous listings? Does Capcom simply plan on making these classic games available on the 3DS individually? Or might Capcom Arcade Cabinet be coming to the 3DS eShop one day?

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If you’re planning on purchasing the digital version of Luigi’s Mansion: Dark Moon, you may need to free up some space on an SD card. The game will take up 6,748 blocks – not as large as other retail titles, but still significant.

Of course, Luigi’s Mansion: Dark Moon will also be available as a retail release.

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Developers have started to interact more with fans than ever before. There are outlets such as Twitter that allow for direct communication – something that wasn’t around in previous years.

Miiverse is another way for developers to stay in touch with consumers, and Two Tribes has plans to take advantage of the service.

When asked for Two Tribes’ thoughts on Miiverse, founder Collin van Ginkel praised the feature and noted that the studio plans “to be very active in the Toki Tori 2 community”.

“I think it’s the best gift I’ve received in years. It allows us to directly talk to our players through a home console, which has not ever been possible before. We expect to be very active in the Toki Tori 2 community when it launches.”

Thanks to Jürgen Chytry for the tip.

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