SAN FRANCISCO — December 12, 2012 —Today, Ubisoft® announced that Assassin’s Creed® III is the fastest-selling game in the company’s history, with total sell-through topping the 7 million mark worldwide just one month after its release.
Fans have wasted no time exploring the game’s open world, and getting involved in the action-packed story. In solo missions alone, gamers have accumulated more than 82 centuries of gaming time and committed more than 3 billion in-game assassinations. The deadly action continues in the multiplayer, where more than twice as many gamers have joined the multiplayer mode compared to Assassin’s Creed Revelations. To date, more than 250 million assassinations have been performed in more than 5 billion multiplayer sessions.
The latest Japanese hardware sales from Media Create are as follows:
Wii U – 308,142
3DS LL – 136,373
3DS – 75,126
PS3 – 36,994
PSP – 19,637
Vita – 11,039
Wii – 6,714
Xbox 360 – 1,216
PS2 – 904
DSi – 245
DSi LL – 179
For comparison’s sake, here are the hardware numbers from last week:
3DSLL – 106,757
3DS – 60,651
PS3 – 29,809
PSP – 15,941
Vita – 11,066
Wii – 5,550
Xbox 360 – 1,217
PS2 – 812
DSi LL – 248
DSi – 209
As expected, Theatrhythm Final Fantasy is getting an iOS port. You can download the original 3DS title starting today.
Theatrhythm Final Fantasy on iOS includes a new Quest Medleys mode, which lets users “play through songs you’ve purchased in a rhythmical gauntlet.”
The game is free to download, but you’ll likely have to fork over some cash for extra songs.
SEGA has initiated a lawsuit against Level-5. The company feels that Level-5’s Inazuma Eleven games relating to touch interface controls.
After investigating the matter, Level-5 has said that “Inazuma Eleven does not violate SEGA’s patents.”
SEGA believes that the touch interface in the Inazuma Eleven games, which allows users to move characters with the touch pen and stylus, is in violation of two of its patents. But Level-5 argues that the first Inazuma Eleven – released in August 2008 – came out before SEGA received its first patent in 2009. SEGA obtained a second patent in 2011. Level-5 will be taking the position that titles with touch pen controls were made before SEGA filed its patents.
Level-5 said:
“As a result of examining these discrepancies, we’ve concluded that there is no patent violation. While Inazuma Eleven does not violate Sega’s patent, we do recognize that Sega’s lawsuit could restrict choices in gaming from here on out as well as hindering the growth of the game industry.”
Level-5 added that the lawsuit makes the company “uncomfortable”. It plans to fight the lawsuit in court.
Cloudberry Kingdom is still without a final release date, but it has received a new launch month. Wii U owners can expect the game to hit the eShop in March.
Alongside Cloudberry Kingdom, Pwnee Studios is working on a brand new project.
The studio teased:
“In the meantime we are already under way developing a new game! No title yet, but concept art and game-play is being designed as we speak, and we will be launching a Kickstarter campaign very soon to help fund our development.”
Might this new title land on Wii U as well?
Metal Gear Rising: Revengeance is in development for the PlayStation 3 and Xbox 360, but not Wii U. Producer Yuji Korekado confirmed to Kotaku that the game isn’t in development for the console.
But why? When asked for an explanation, Korekado said:
“We really developed the game based on these two consoles [PS3, 360] and the Wii U, we think, is unique in a way that the controller is innovative and the entire console’s pretty much not hand-in-hand with the consoles that we’re making it for now. So if we were going to make it for the Wii U we’d have to start from zero again and really design something for that console, so we could say 100% that it was a good game for this console.”
Korekado was then asked if Wii U could run the Revengeance engine.
Korekado replied:
“I haven’t really tried it, so I’m not quite sure.”
Now that Nintendo Land’s development is over and done with, some of the game’s developers chatted in Famitsu this week for a postmortem. Some of the game’s developers such as producer Katsuya Eguchi and director Yoshikazu Yamashita provided a bunch of commentary about Nintendo Land.
Head past the break to read up on the team’s thoughts regarding online multiplayer and more.