Submit a news tip



Went ahead and captured this footage for you all, just in case you want to see it in action!

Notes:

– Controls are completely customizable, button for button
– The only buttons that can’t be customized are the control pad(s)
– Virtual Console games are played in 4:3 as opposed to 16:9 (not widescreen)
– Restore points can be set via the Virtual Console menu (accessed by pressing ZR using default controls)
– Quitting a game via the home menu will also create a restore point, just like on Wii/3DS
– Dual-Gamepad support is hinted at, but I can’t confirm that yet
– Something I missed in the video is that the game automatically shows up on the TV and Gamepad at the same time, like NSMBU


“This being our first launch title, we did not know what to expect. And we’re still puzzled by the dynamics of this launch. I can’t deny that I had higher hopes but this has more to do with my personal attitude than with the performance of the game itself. As for the game, the Christmas sale did really well and the eShop is hitting his stride now. We’re still learning how to operate in this new and exciting environment.

“Obviously, we’ve got the technology in place and the capability to make another Wii U title. Yet as a small studio we have to chose very careful what platforms we’re targeting. From the current perspective we plan to bring our next game to the Wii U. But I can’t see into the future, so I can’t guarantee anything at this point.” – Broken Rules’ Martin Pichlmair

Yea, the Miiverse community for Chasing Aurora is among the smallest on the whole service, so it’s no surprise the game didn’t sell so well. Most of the reviews I’ve seen have been average at best, and the game just didn’t seem like something a lot of people needed to pick up with all the other eShop and retail titles available! Hopefully their next game does better– and is better!

Via NintendoLife

“What we experienced with the Wii U is probably what a lot of developers experienced with the Wii U, which is, ‘What do we do with it?. It was this really neat secondary controller that has a screen and you can do different things on it. When I talked to my friends who were designing games for the Wii U, it’s like, ‘We don’t quite know what to do with it’. It’ll probably be about a year before you start to see games just completely nail exactly what that controller is for.” – ‘The Cave’ dev Ron Gilbert

I can understand his point and he’s probably right, but if you’re a game developer who can’t think of things to do with the Wii U Gamepad then I’d say don’t do anything with it beyond menu scrolling and item selection! Nothing wrong with a game just being a regular ol’ game.

Via My Nintendo News

Note: Yarn Yoshi name not final. Tentative name from Nintendo of America/Europe.

– Graphical improvements are not just an upscale to HD
– Models have been changed, updated, etc
– For example, a first aid kit that Chris carries in the mountains now shows scissors, medical equipment on its model instead of a bland box
– New creature type that was in the trailer will cause players to make decisions about what the best way to approach the situation is
– Takenaka hinted at the creature being a recurring encounter
– New weapons, HUNK confirmed for ‘Raid’ mode
– Enemy positions have been fine tuned for ‘Raid’
– The team is working on ways to implement the Streetpass functionality

Via Polygon


We don’t know much about Monolith Soft’s Wii U project, but here’s a tidbit for you: it looks like it’ll have online play. The screenshot above indicates that you’ll be able to get together with others online. Now the wait begins for more information…

Source

Virtual Console games are now a thing on Wii U. The first title of the trial program, Balloon Fight, can be purchased today for 30 cents.

You may be interested to hear that these titles offer a significant amount of control options. Tap the touch screen (or press ZL+ZR), and you’ll come across the VC menu, which contains the control options, restore point, and game reset. Players can experience VC games (well, Balloon Fight at least) with the GamePad, Wiimote, Wii U Pro Controller, or Wii Classic Controller – and each lets you set the function of every button. Joystiq notes that the GamePad, Wiimote, and Classic Controller all served as the player 1 controls, and the Pro Controller defaulted to player 2.

Source


Manage Cookie Settings