01./00. [3DS] Bravely Default: Flying Fairy
02./01. [PS3] Resident Evil 6
03./00. [3DS] Project X Zone
04./02. [PS3] World Soccer Winning Eleven 2013
05./00. [PS3] Tokitowa: Time and Eternity #
06./07. [3DS] New Super Mario Bros. 2
07./06. [3DS] Style Savvy: Trendsetters
08./11. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
09./00. [PS3] Rocksmith
10./00. [PSP] Diabolik Lovers #
11./08. [PSP] SD Gundam G Generation: Overworld
12./04. [PSP] Sol Trigger
13./10. [NDS] Pokemon Black 2 / White 2
14./00. [PS3] Dishonored
15./03. [PSP] Summon Night 3
16./12. [3DS] Art Academy: Lessons for Everyone
17./15. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
18./14. [PSP] Final Fantasy III
19./19. [3DS] Brain Age: Concentration Training
20./22. [3DS] Kobitodzukan: Kobito Kansatsu Set
21./20. [WII] Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online #
22./25. [WII] Wii Sports Resort with Wii Remote Plus #
23./16. [PS3] Kingdoms of Amalur: Reckoning
24./28. [3DS] Mario Kart 7
25./27. [WII] Mario Party 9
26./18. [3DS] Medarot 7: Kabuto / Kuwagata
27./23. [3DS] Samurai Warriors: Chronicles 2nd
28./09. [PS3] F1 2012
29./13. [PS3] Dead or Alive 5 #
30./34. [WII] Taiko no Tatsujin Wii: Definitive Edition #
31./35. [3DS] Super Mario 3D Land #
32./26. [PSV] Ys: Foliage Ocean in Celceta #
33./30. [WII] Just Dance Wii 2
34./05. [360] Resident Evil 6
35./00. [360] Rocksmith
36./21. [PS3] Sleeping Dogs
37./24. [PS3] Tekken Tag Tournament 2
38./33. [3DS] Little Battlers eXperience: Explosive Boost
39./36. [WII] Kirby’s Dream Collection: Special Edition
40./31. [3DS] Monster Hunter 3 Ultimate #
41./40. [3DS] Dragon Quest Monsters: Terry’s Wonderland 3D #
42./47. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends
43./29. [PSV] Earth Defense Force 3 Portable
44./42. [PS3] Call of Duty: Modern Warfare 3 – Dubbed Edition (Bargain Edition)
45./43. [WII] Super Smash Bros. Brawl
46./44. [PS3] Assassin’s Creed I + II Welcome Pack
47./32. [PSP] Koi to Senkyo to Chocolate Portable #
48./50. [PSP] God Eater: Burst (PSP the Best)
49./00. [PSP] Monster Hunter Freedom 3 (PSP the Best)
50./45. [3DS] Rune Factory 4: A Fantasy Harvest Moon
Rayman creator Michel Ancel isn’t just impressed by the technology inside the Wii U GamePad. He’s also more than pleased with the console’s hardware.
Speaking with Nintendo Power this month, Ancel noted a couple of times how he finds the Wii U to be “surprisingly powerful.” Like most developers, he’s noticed that the system offers “a lot of memory”, which allows for “huge textures”.
Because of the hardware behind Wii U (and Ubisoft’s own optimizations), the Rayman Legends team has been able to implement a new lighting engine. Sprites now have proper lighting as well as shadows.
“What surprises me with Wii U is that we don’t have many technical problems. It’s really running very well, in fact. We’re not obliged to constantly optimize things. Even on the PS3 and Xbox 360 versions [of Origins], we had some fill-rate issues and things like that. So it’s partly us – we improved the engine – but I think the console is quite powerful. Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! [Laughs] So yeah, it’s quite powerful. It’s hard sometimes when you’re one of the first developers because it’s up to you to come up with solutions to certain problems. But the core elements of the console are surprisingly powerful.
“And because we’re developing for Wii U, we don’t have to worry about cross-platform optimization.
“We can push what the console can do; push it to its limits. And of course, we have a new lighting engine. In fact, the game engine for Origins was mostly just classic sprites in HD, but now we can light them and add shadows and all these things. So there is some technical innovation with the engine itself. “
Watch it from the beginning here!
Well folks, that was a LOT of fun. Admittedly we didn’t hit our goal, but we still raised a hundred and a half for charity, which is pretty dang awesome for not only our first charity event, but our first live-stream AND “Let’s Play” events ever all rolled into one big… thing. I really want to thank everyone who donated, watched, chatted, commented, or even thought about doing any of those things. I really, truly appreciate it! I actually want to give a special shout-out to the few folks who stayed up absurdly late, chatted with us via the uStream chat, and helped fend off the exhaustion by a few more hours.
If you missed it but you have a passing interest in seeing one of the many games we played (Mario Party, Brawl, Goldeneye 64, Banjo Kazooie, Warioware, etc etc etc), you can actually watch almost every single bit of it via uStream for a limited time. There are lulls in the action (it’s unedited so it includes eating time, figuring tech out time, etc etc), and a few parts didn’t get recorded, but I think you could find things worth seeing. Especially once the entire gang rolls around in late part 2/part 3.
These will only be up for a limited time as I only have so much space I can use on uStream without paying (expect them to be there for about a month), but I plan on editing together a “highlight reel” to entice other folks into watching future streams. You’ll notice some issues with this stream if you watch bits, and I wanted to list them so you know they are technical kinks that we learned from for future reference:
– Audio levels (vocals vs. game audio) were poor in the beginning.
– We will be buying a proper vocal mic for better audio quality as well.
– Video got choppy when playing Brawl (the ONE game it would be worst to have choppy, haha)
Aside from that, things went really well from a technical standpoint. Thanks for hanging out, guys!
~Austin
Bravely Default: Flying Fairy received a near-perfect score in Famitsu. That may not mean much to some given the magazine’s generous past, but it
Two reviewers gave Bravely Default 10s, and the other two gave it 9s. But what did they actually say about Square Enix’s new RPG?
Read on below for the complete quotes from each reviewer.
Reviewer #1:
“Abundant jobs and abilities paired with ability to build up turns spend them in advance. It’s a unique system and it’s awesome. Thinking about tactics is way too fun. With the skill shown in the graphics and story, you’re kind of unsure about whether your should level your characters or advance the story. Lots of benefits from street passes, so it becomes a game you always want to have and walk around with. A supreme game.”
10/10
Reviewer #2:
“The battle system and the brave-and-default system’s excellence and the very tactical battle system will satisfy. On top of that, I get the impression that the difficulty is kind of high. There are lots of jobs and
abilities, and you feel like it’s really worth developing your characters. Social stuff like summoning your friends and playing with them is really neat.”9/10
Reviewer #3:
“The enemies are strong. It has some meat to it. The battle system is excellent. The Brave and Default system is really novel. It’s fun to consider when to build up Brave Points and how to spend them. Really takes advantage of street pass technology. In particular, I liked using the street pass functions to decrease the reconstruction time of the village. That was really cool.”
9/10
Reviewer #4
“At first, it causes you to remember Final Fantasy with its job system; it’s nostalgic like that. That stuff doesn’t go out of style. The graphics look like a picture book, just beautiful. It’s a new game, but the music has an old, classic feel. The battle system and the street pass contents are so extensive, you’ll want to dive into all of the content.”
10/10
Japanese Club Nintendo members who register two out of the four upcoming Inazuma Eleven games can receive an extra free game from the site.
Between November 15 and March 31, consumers can register either version of Inazuma Eleven Go 2, Inazuma Eleven Go Strikers 2013, and Inazuma Eleven 1-2-3: Endou Mamoru Densetsu. Once two of these are applied, users will receive a download code for “Inazuma Eleven Everyday”.
Inazuma Eleven Everyday is a brand new experience made exclusively for this Club Nintendo offer. Players talk to characters, give them presents, and interact with them by, apparently, petting them (and other stuff maybe).
Screenshots of Inazuma Eleven Everyday are posted above.
An update has landed on the official Professor Layton vs. Ace Attorney website, and it has brought along a bunch of new screenshots. Images grabbed from the site are in the gallery above.
Level-5 International America posted a message on its Facebook yesterday hinting that something big could be on the way. When it comes down to it though, it may not be worth getting excited over.
The company wrote the following:
“Fridays are great, but we’re looking forward to next week, North America!”
Next week is important for Level-5 International America: it’s first published game, Liberation Maiden, is hitting the 3DS eShop on Thursday. Something tells me that this is what the company was referring to.
On the other hand, if an announcement would be taking place on Friday, then that can’t be about the downloadable game.
Either way, we’ll know what’s up with the message in a few days.
Can you believe that in around a year from now Beyond God & Evil will be celebrating its tenth anniversary? Time really does fly by!
Ubisoft first teased a sequel, Beyond Good & Evil 2, over four years ago. We haven’t heard much about it since then.
It shouldn’t come as a shock that creator Michel Ancel franchise’s creator still has nothing to say about the project. He was asked for any sort of update in this month’s Nintendo Power, but Ancel was only able to reply with the following:
“[Laughs] I think the Wii U GamePad could be used nicely as a camera… [Laughs] No, to be honest, I’m really focused on Rayman Legends right now. I’m surprised how much of our energy it’s taking because I expected it to be an easier game to make. But because of the Wii U GamePad, we’re really focusing on this one. I can’t talk about what the next game will before us because it’s not set in stone yet, so I guess I don’t have a better answer for you. Sorry! [Laughs]”