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If you’ve been interested in the Club Nintendo 3DS Game Card Case, hopefully you picked one up before it went out of stock.

Why would I say something like that? Well, a Nintendo of America customer service representative recently hinted that the reward may not return.

The person said:

“Thanks for contacting us about the Nintendo DS/3DS 18 Game Card Case. Please note that this reward was produced in limited quantities, so it is unlikely that we’ll be getting more in stock. I will, however, document your interest in this particular reward on the record of feedback for this item. If additional supplies become available again in the future, we’ll be sure to update the Rewards section of Club Nintendo (https://club.nintendo.com/rewards.do). Since we’ll be unable to alert you if this happens, we ask that you check back periodically.”

The 3DS Game Card Case has been one of the site’s most popular rewards, so hopefully Nintendo will think about replenishing stock in the future.

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Just when we thought that all of the E3 2012 interviews with Shigeru Miyamoto had wrapped up, another one came into view!

While the comments below touch on the competition once again and how companies are using some similar ideas as Nintendo, Miyamoto’s remark on the high quantity of titles focusing on guns these days was most interesting point  to me, personally.

Basically, Miyamoto said that he is sometimes concerned with “the continued reliance on making games that are so centered around guns, and that there are so many of these games.”

That’s a small teaser for you folks. All of Miyamoto’s comments can be read below.

Takashi Tezuka has been offering some valuable insightful into the Mario series through numerous interviews. He’s probably the best man to talk about the franchise (aside from Miyamoto!) since he’s been working on it since the first Super Mario Bros.

Tekuza’s latest remarks include the reasoning behind the similarities between all of the New Super Mario Bros. games, how Donkey Kong Country Returns’ visuals motivated the NSMB Wii team, the possibility of a touch screen only Mario, and more.

For Tezuka’s exact quotes, head past the break.

Plus commentary from Nintendo of America’s JC Rodrigo…

I still wonder why Nintendo decided not to showcase Project P-100 at its E3 2012 media briefing. It could use all of the attention it can get!

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When Order Up!! hits the North American eShop this Thursday, it’ll be one of the largest-sized games on the digital store. The title takes up 2,485 blocks on an SD card, which amounts to 310 megabytes of space.

This does make quite a bit of sense. Order Up!! was originally intended to arrive in North American stores before being moved to the eShop.

Other large eShop content includes Mighty Switch Force (1,800 blocks, 225 MB), Let’s Golf 3D (1,520 blocks, 190 MB), and The Amazing Spider-Man demo (1,001 blocks, 125 MB).

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Much of the new gaming technology has been drawing lots of comparisons. The Wii U, for instance, has been compared to SmartGlass and the PlayStation 3/Vita combo.

Let’s examine that last point, as Sony Worldwide Studios vice president Scott Rohde recently discussed how the PS3/Vita functionality is superior to what can be found in Wii U.

Rohde explained that the lack of a processor in the GamePad acts as somewhat of a limitation and the PS3/Vita cross-play functionality is an advantage.

According to Rohde:

“Because we have the Vita, I think we can do a lot of special things. And remember, that Wii U tablet doesn’t have a processor in it, so it’s got to be fueled by that box sitting under your TV. We can do some pretty special things that you’ll start to see on the floor this year and you’ll see more over the upcoming months about what you can do when you actually have a processor in the thing that’s in your hand as well.

“And when you start to see how you can cross over between the two platforms – look at two of the titles that are here at E3, PlayStation All-Stars and Sly 4, for example. Both available on Vita and PS3, and there’s some sort of interactivity across the board. Developers are interested in that kind of stuff.”

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Nintendo of America vice president of sales and marketing Scott Moffitt has delievered new commentary on all things Nintendo. He discussed why the company won’t be releasing specific Wii U hardware specs, “thinks” that first-party games will run in 1080p, and expressed that core gamers are very important.

We’ve posted the full Q&A below.

When Square Enix and n-Space Heroes of Ruin, the companies promised that the game would feature daily and weekly challenges. The two have already made good on their commitment, as these challenges have been made available starting on June 15.

There are more tasks planned throughout the month, and n-Space is giving European players a sneak peak as to what’s in store. You can find the full list below. And remember: challenges will show up automatically in the Quest log.


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