Kid Icarus: Downsizing fan art takes us back to the old days of gaming
Posted 12 years ago by Brian in General Nintendo, News, Random | 0 comments
Over 10 minutes of Battleship Wii footage
Posted 12 years ago by Brian in Videos, Wii | 0 comments
Rumor: Ubisoft making Avengers-based video game
Posted 12 years ago by Brian in General Nintendo, Rumors | 0 comments
Ubisoft appears to be working on a project based on The Avengers.
Marvel Characters, Inc. registered the domain name “avengersbattleforearth.com” through brand protection company MarkMonitor. The site is now sitting on Ubisoft’s nameservers, nic1.ubisoft.com and nic2.ubisoft.com.
Last year, THQ Brisbane’s cancelled Avengers title leaked out. It looked incredibly promising, but it was cancelled once the studio shut its doors. The game would have featured first-person gameplay, co-op, and a heavy roster filled with characters such as Hulk, Iron Man, Captain America, and Thor.
PEGI rates Vampire: Master of Darkness
Posted 12 years ago by Brian in 3DS, News | 0 comments
Another day, another 3DS VC rating from a classification board. Today’s news comes from the PEGI, who has rated Vampire: Master of Darkness. The title will appear on the eShop as a Game Gear download sometime down the road.
Rumor: RollerCoaster Tycoon 3D delayed to June
Posted 12 years ago by Brian in 3DS, Rumors | 0 comments
RollerCoaster Tycoon 3D may have suffered another delay. GameStop is listing a June 19 release date for the title. Amazon, meanwhile, still says it’ll be out on May 22.
One of these retailers is wrong. Atari hasn’t actually provided a final, official date, so they’ll need to clarify this situation soon.
Nigoro opens up on overseas La-Mulana WiiWare cancellation
Posted 12 years ago by Brian in News, Wii | 0 comments
A few days ago, Nicalis shared the surprising news that the company wouldn’t be publishing La-Mulana on the North American/European Wii Shop Channels. Nicalis made the announcement even though the game had been confirmed for both regions close to three years ago.
Now Nigoro is sharing their side of the story. La-Mulana’s director Takumi Naramura answered a few questions in an IndieGames interview, commenting on publisher agreements, contracts, any possible deadlines, and more.
Head on past the break for Naramura’s words.
The Last Story screenshots/art
Posted 12 years ago by Brian in Screenshots, Wii | 0 comments
EA Sports: Wii U “absolutely” a next-gen platform
Posted 12 years ago by Brian in News, Wii U | 0 comments
Is Wii U a next-gen system? That’s what some people have been debating. One group will say no, while another will say yes. It doesn’t help that there are developers out there who are labeling the console as a stop gap in-between generations.
However, EA Sports general manager of football Cam Weber ultimately believes that the Wii U is a true next-gen system.
When Weber was asked by Game Informer if he really sees the system as a next-gen platform, he said:
“Absolutely. It’s a [new] platform with a new controller input, so we’ll do everything we can to deliver an experience that will take advantage of the hardware for that consumer.”
Art of Balance Touch! dated for Europe
Posted 12 years ago by Brian in 3DS, News | 0 comments
The UK Nintendo Channel has outed the European release date for “Art of Balance Touch!”. Shin’en WiiWare to 3DS port will arrive hit the eShop on May 24.
A North American release date hasn’t been announced, but we’re hoping it’s not too far away.
Shin’en discusses canned GBA racer with 3D polygons
Posted 12 years ago by Brian in GBA, News | 0 comments
Shin’en is one of the most dedicated and technically capable Nintendo developers, and they’ve been making games for many, many years now. We’ve seen the company pull off some impressive visuals on the Game Boy Advance, DS, WiiWare, and 3DS.
When the GBA was still alive and kicking, Shin’en was working on a racer that incorporated 3D polygons. Shin’en boss Manfred Linzner feels that the studio’s prototype was “amazing”, but it was shelved “because we had too much retail work to do at that time.”
According to Linzner:
“We had a racing game on GBA that used 3D polygons. We still have that prototype – and it’s amazing – but it was never finished because we had too much retail work to do at that time.”