
Leon approves!
Topics this week include DLC (and when it’s unacceptable!), game worlds we’d want to explore in virtual reality, Resident Evil 6, and as always: news, what we played, complaint corner, and GTGWTMIGY.
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A huge thank you to all you guys and gals who listen to us. I had no idea there were so many of you and I’m absolutely floored by the numbers we got in for last week’s episode! If you need ANYTHING from the podcast gang please don’t hesitate to email us at [email protected]
[00:03:15] What We Played – Austin, Laura, Jack, Max, Nick
[00:06:32] News – Details about Wii U games, PETA being silly, no 1080p (?), more.
[00:30:45] Discussion 1 – Where do you draw the line on DLC?
[00:48:15] Complaint Corner – Mostly about Resident Evil 6
[00:55:42] Guess the game with the media I give you – Image here.
[01:03:48] Top ten list – Three game worlds we would love to explore in virtual reality
Newegg is running another promotion on its website that deducts over $10 off a pre-order purchase.
By using the promotion code “EMCJNJD242” at checkout, consumers can save $12 with each item. It should work on most software and peripherals.
The offer is valid through October 18.
Thanks to 4Him for the tip.
EDGE took a trip down memory lane with some of the staff at Platinum Games in its latest issue.
One of the games discussed was Infinite Space, the studio’s first and only handheld game.
While speaking about the title, Atsushi Inaba started out by jokingly commenting about how it was undershipped.
“The biggest problem with Infinite Space was when SEGA undershipped the game and it sold out instantly! We lost the chance for a bunch of sales!”
Again, Inaba was kind of joking here, but it is known that Infinite Space was far from a critical hit. It sold under 40,000 units in its first week in Japan, and it didn’t sell particularly well in North America.
Inaba continued talking about Infinite Space by explaining how the game’s continuous increase in development scope were both a success and a failure:
“Honestly, the reason that Infinite Space failed… It’s not right to say that it failed, because from another angle this is actually its greatest success: during production the scenario kept getting bigger and bigger, and so the ROM size started getting bigger, and the schedule got stretched as we added more and more. But in the end that’s what people loved about that game. So it’s difficult to separate the success and failure of that title, because they’re one and the same thing.”
Thanks to joclo for the tip.