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Nintendo has published the English version of Iwata Asks: Theatrhythm Final Fantasy. President Satoru Iwata led the discussion as always, and producer Ichiro Hazama was on hand to talk about the game.

Read on below for a summary of the interview. Hazama mentions his gaming origins, how Theatrhythm got started, and more.

More Monster Hunter 4 details continue to pour out of Famitsu. The latest batch covers a variety of gameplay content including the caravan, villages, and more. Producer Ryozo Tsujimoto and director Kaname Fujioka provided the new information.

Read on below for the details. For the first official screenshots from Monster Hunter 4, check out this link.

– “4” in Monster Hunter 4 is read as “Four” in Japanese, as it is in English
– Previous games used special readings including “Dos” for MH2, and “Tri” for “MH3”
– Tsujimoto and Fujioka talked about what to do about the name and decided that since they were taking some new challenges with the game, they’d do something different and go with the more simple “Four” reading
– Logo was redone
– “MH” part was highlighted more than in past games
– Footage shown at the 3DS Conference last year was a specially created stage to show off actions that can be performed
– Hunters in that trailer were under control by the staff
– New trailer shows the gameplay elements in actual game form
– Concept of taking on quests from your village and hunting is the same
– Element of “adventure” has been added to the classic Monster Hunter world view
– This is reflected in the game’s new caravan component
– Hunters are hired by the caravan leader and travel with the caravan, visiting a variety of lands
– Villages the caravan encounters have their own mayor and unique culture
– A lot of villages in the game
– A lot of characters as well
– You’ll come across a large variety of characters because the villages themselves are varied
– This is one way the team hopes to offer players a greater feeling of drama in single-player
– For multiplayer, Tsujimoto expects that the drama will, like always, be made by players as they play
– First village: “Barubare”
– Barubare was made in the feeling of a marketplace to give players the sense of being in a gathering spot for many people
– Visit Barubare to register their hunters
– Barubare has the standard facilities one would expect of a Monster Hunter village
– Later villages has the normal facilities and some have special facilities you won’t find elsewhere
– Fujioka hopes players will select a village of their liking for use as their main base of operations
– With a free camera, which MH4 has, there is usual concern about complicated camera controls
– This is why they added a target camera to the game, first as an experiment in Monster Hunter 3G, and now in MH4
– Target camera idea wouldn’t have been made if the system only allowed for button controls and not touch screen controls

Source 1, Source 2

Nintendo has said it won’t be attending Gamescom this year. Sadly, that means it won’t be showing off its Wii U games at the show. There is a small bright spot for the upcoming console, however, as some third-party Wii U titles will apparently be playable.

No word yet on which third-parties will have their games on display. Given its commitment to the system thus far, Ubisoft could be a big presenter at the expo.

Source, Via


Nintendo hasn’t confirmed the image above as the final boxart for Luigi’s Mansion: Dark Moon. I do admit that it looks official, though.

Via

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