Some folks who tried out the Wii U noticed that certain games often need recalibration during gameplay. Fortunately, a simple button press will correct any issues.
Shigeru Miyamoto is aware of the concerns surrounding recalibration, and Nintendo will be working on integrating the syncing process so it “becomes part of the gameplay.”
Miyamoto said:
“It’s true that with some of the sensors that are used [in the GamePad,] there are limits to the precision they are able to measure. It becomes our role to look at how can we manage that or how can we make it so that the reclaibration becomes part of the gameplay. That’s what we’re going to be working on going forward.”
Miyamoto added that he’s open to using better sensors, but they would need to be affordable:
“Of course, in terms of the cost of goods, if there comes a time further down the road where you’re able to get much more precise sensors and you’re able to bring those in at a cost that is not too expensive, there might be an opportunity to improve that. But what we’re doing [now] is we’re looking at … bringing in the best technology we can within a cost that’s affordable The rest of it is on us to ensure in the software that we’re programming it in such a way to adapt for that.”
Nintendo of America president Reggie Fils-Aime has covered new topics in an interview with Gamasutra.
Perhaps most notably, Reggie commented on the use of two Wii U GamePads at once. He said that such games will come “well after launch”, so you won’t have to worry about picking up a second controller anytime soon.
For Reggie’s remarks on two Wii U GamePads, NFC, pricing, supply/demand, and entertainment services, head past the break.
Square Enix has been making new downloadable content available for the Japanese version of Theatrhythm Final Fantasy. Four news songs have been made available on a bi-weekly basis since launch.
North American fans will be happy to hear that all DLC will be making its way to the English release. Square Enix confirmed the news at E3 2012 last week.
Theatrhythm Final Fantasy launches in North America on July 3.
Nintendo president Satoru Iwata was asked how large the Wii U’s hard drive will be to accommodate digital downloads during a recent investors Q&A session.
But wait… Nintendo hasn’t said anything about a built-in hard drive. In fact, they’ve hinted that one won’t be included with the system.
Here’s how Iwata reacted to the question:
“We haven’t said anything about the hard drive that we’ll be including with the system itself. But we have said, through the USB connection, consumers will be able to take advantage of a wide range of the hard drives that are available in the market, and for quite cheap now, to add memory to their system however they like.”
I’m sure there won’t be a hard drive included with Wii U. Nintendo has basically said that, without doing so explicitly. A lot of hard drives are very cheap these days, so I personally don’t see the lack of its inclusion as a big deal.
01./00. [PS3] Tokyo Jungle (SCEI) – 110,309 / NEW
02./01. [3DS] Dragon Quest Monsters: Terry no Wonderland 3D (Square Enix) – 83,329 / 596,512 (-84%)
03./00. [PSV] Kidou Senshi Gundam Seed: Battle Destiny (Namco Bandai) – 40,297 / NEW
04./02. [PS3] Dragon’s Dogma (Capcom) – 34,184 / 419,208 (-59%)
05./03. [3DS] Mario Tennis Open (Nintendo) – 24,030 / 167,154 (-42%)
06./04. [WII] Mario Party 9 (Nintendo) – 17,253 / 417,643 (-12%)
07./07. [3DS] Super Mario Land 3D (Nintendo) – 9,390 / 1,614,505 (-6%)
08./00. [PSP] Storm Lover Kai!! (D3 Publisher) – 7,931 / NEW
09./09. [3DS] Fire Emblem: Awakening (Nintendo) – 7,031 / 408,030 (-27%)
10./10. [3DS] Mario Kart 7 (Nintendo) – 6,743 / 1,735,081 (-13%)
11./12. [3DS] Monster Hunter 3 G (Capcom) – 6,146 / 1,471,805 (-12%)
12./05. [3DS] Guild01 (Level 5) – 5,297 / 20,087 (-64%)
13./06. [PS3] Jissen Pachi-Slot Hisshouhou! Hokuto no Ken F – Legend of the End of the Century Savior (SEGA) – 4,880 / 18,638 (-65%)
14./16. [WII] Wii Sports Resort (w/ Wii Remote+) (Nintendo) – 4,159 / 957,445 (-1%)
15./14. [3DS] Mario & Sonic at the London 2012 Olympic Games (Nintendo) – 3,888 / 180,244 (-11%)
16./21. [WII] Wii Party (Nintendo) – 3,342 / 2,361,947
17./18. [3DS] Kid Icarus: Uprising (Nintendo) – 3,157 / 287,709 (-21%)
18./26. [3DS] Nintendogs + cats (Nintendo) – 2,568 / 559,947
19./22. [PSP] Monster Hunter Portable 3rd (BEST) (Capcom) – 2,366 / 263,502
20./29. [WII] Mario Kart Wii (Nintendo) – 2,264 / 3,573,260

Nintendo has been talking a lot about first-party content on the 3DS eShop, but what about third-parties? It sounds like we’ll be seeing their games on the store soon, too.
During a Q&A analyst session at E3 2012, Nintendo of America president Reggie Fils-Aime highlighted the titles shown in the graphic above. He said that these are “all coming to stores both in physical and digital formats in the second half of 2012.” In that case, yo should be able to purchase Castlevania, Scribblenauts Unlimited, and more from the eShop before the end of 2012.
Nintendo president Satoru Iwata has offered extensive thoughts on SmartGlass, which is drawing a number of comparisons to Wii U. Microsoft introduced the technology at E3 2012 last week.
Iwata noted a couple of things in particular. First, he believes that SmartGlass is an acknowledgment that Microsoft “clearly see value in what we’re trying to do” and “there are people who see great appeal in what we’re offering.” At the same time, Iwata feels that SmartGlass provides “only a small facet of what the Wii U is capable of.”
Also worth mentioning: In his response, Iwata explained that Nintendo has been very careful with latency. The company understands that latency/lag could mean a product is “no longer a quality game.”
For Iwata’s full comments, head past the break.
The Wii U is a huge step-up in power compared to the Wii, but there has been some concern that the system is very comparable to the PlayStation 3 and Xbox 360.
Nintendo president Satoru Iwata has, unsurprisingly, said that its new console makes use of new GPUs and technology. However, the company has pushed the specs – such as processing power – to the max so that the console will be affordable to a wide array of consumers. Iwata said to investors last week that they’re “looking to maintain a price point for the Wii U that is reasonable in comparison to the value to be offered.”