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Namco Bandai has picked up a new trademark for Project X Zone in Japan. That sort has a crossover feel to it (especially since it’s pronounced as Project Cross Zone).

Could this be the title of Namco Bandai, SEGA, and Capcom’s 3DS crossover project?

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Pokemon Conquest fact sheet

Posted 12 years ago by in News | 0 comments

Game Overview

In the Pokémon™ Conquest game, you take on the role of a young Warlord who is linked with a Pokémon. Together with your Pokémon, you must set out to recruit Warrior allies to strengthen your growing kingdom. Along your journey, you will encounter a variety of Pokémon, as well as Warriors and Warlords inspired by the Japanese feudal era which fans of the famous Nobunaga’s Ambition series of games will recognize. The game contains nearly 200 Pokémon, including many from the Pokémon Black Version and Pokémon White Version games, which have sold more than 4 million copies combined in the U.S.

As the battlefield unfolds in Pokémon Conquest, you must choose the correct Pokémon type to inflict maximum damage on your opponent. The turn-based skirmishes, allow you to choose different tactics for intense 6-on-6 battles, and battle conditions can change on every turn, keeping you on your toes in anticipation of what will happen next.

Features:

Xenoblade Chronicles executive director Tetsuya Takahashi has commented on a few topics pertaining to his game.

First up, Takahashi briefly discussed how Xenoblade’s development scale compares to his previous work:

“There’s no doubt that the scale of this project was large compared to past projects.”

Takahashi next talked about some of the small changes made to the overseas version of Xenoblade Chronicles. The team fixed a few bugs, adjusted the game balance slightly, and modified small portions of the written content in the game.

“We made some minor bug adjustments and revised some of the written content for localization. There were also some places where we made minor adjustments to the game balance, but none of the changes resulted in significant differences from the original (Japanese) version.”

Finally, Takahashi said that Xenoblade Chronicles may have some Western-esque influences, but believes “it has also undeniably inherited the DNA of Japanese RPGs.”

“I like Western game design a lot, so there were places where I referred to it without thinking about it. Xenoblade is not just influenced by Western game design; it has also undeniably inherited the DNA of Japanese RPGs.”

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Super Famicom

Prince of Persia – 800 points

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Code of Princess video

Posted 12 years ago by in 3DS, Videos | 0 comments

Nearly two years after its original release, Xenoblade Chronicles is available in North America!

Open-World Adventure Puts Players on the Front Lines of the Ultimate Battle Between Man and Machine

REDMOND, Wash.–(BUSINESS WIRE)– Today’s launch of Xenoblade Chronicles for Nintendo’s Wii system lets players jump into an epic story that merges the best elements of fantasy and science fiction. The real-time battle system, character and weapon customization and the ability to explore a huge, open world sets this title apart from other role-playing games. The game has already received critical acclaim from both media and consumers since its launch in Europe and Japan.

“Xenoblade Chronicles demonstrates how Wii continues to deliver deeply engaging experiences,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “The game appeals to a broad spectrum of video game fans, from role-playing aficionados to anyone who appreciates exploration and a gripping story.”

This art style really works well for Bravely Default. We could use a new trailer so that its beauty can be viewed in motion!

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A few pieces of information from the Iwata Asks: Project Zero II: Wii Edition column have been translated. The points mention how the remake came to be and detail some of the new elements in the remake.

The new details are as follows:

– Kikuchi was thinking about adding Wii style controls to other Fatal Frame titles after Fatal Frame 4
– Fatal Frame 2 was chosen because the endings were memorable
– New endings for Wii
– No single happy ending
– Played with a third person camera on Wii
– Maps revised to make them scary from this viewpoint
– Details added to Mio and Mayu’s costumes
– Shoulder straps move when the characters run
– Kikuchi suggests playing the Haunted House mode with friends
– Several courses to play through in this mode
– The events in Haunted House mode are basically random
– Play by holding down a button to walk
– Let go of the button to stop
– Look around with the Wiimote
– Scare friends by using a second Wii controller to make ghosts appear or make the 1P remote shake

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