The Battleship games came out in Europe a couple of weeks ago, and will arrive in North America two weeks from today. Activision never shared any in-game footage of Battleship DS, so here’s a video for you!
You can trade in almost any title to GameStop. However, there is a recent exception to this.
GameStop is not accepting any trade-ins for Spirit Camera: The Cursed Memoir. Of course, this means you can’t purchase a pre-owned copy from the retailer.
GameStop is taking this stance due to their concern over missing pages in the AR book. If any of its contents were to go missing, players would not be able to progress.
Cat Frenzy was included in Europe’s Nintendo Download report for May 3. Teyon has now officially announced the game and provided details about the DSiWare release.
The announcement as well as a trailer are included below.
Bird Mania 3D will be available in North America on May 3 for $1.99. The game is also hitting Europe later this month.
Source: Teyon PR
Following last month’s unveiling of the Special Games mode in Mario Tennis Open, Nintendo has revealed even more details about the upcoming game, which launches for the portable Nintendo 3DS system on May 20. In addition to the variety of fun tennis games with a Mario twist in Special Games mode, fans will be able to connect with friends for online matches, enjoy new StreetPass features and unlock bonus game characters through game play and special QR Codes.
Newly revealed game elements include the following:
Nintendo achieved its goal with the Wii by bringing gaming to the masses. There were, however, some consumers who felt left out – specifically hardcore gamers.
This is something that Nintendo president Satoru Iwata admitted to during the company’s latest financial results briefing Q&A. Iwata also pointed out how they were unable to convince casual players to experience titles “frequently or for long, consistent periods”, leading to a poor level of profit.
With the 3DS and Wii U, Nintendo would like to promote both hardcore and casual experiences (described by Iwata as “deeper” and “wider”, something he mentioned at last year’s E3). According to Iwata, the “depth” component “was not satisfactory for some consumers”, and so they are working on this first.