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The Beloved Mogwai of Gremlins in full 3D

Hillside, N.J.—November 15, 2011— Leading entertainment conglomerate, National Entertainment Collectibles Association (NECA), has announced the upcoming release of Gremlins Gizmo, a point and click adventure game based on the hit cult-classic film, Gremlins. Licensed by Warner Bros. Interactive Entertainment, Gremlins Gizmo, developed by Pipeworksâ Software and ImaginEngine, both Foundation 9 studios, will be available this month for both Wii and Nintendo DS platforms.

“We have been a Gremlins licensee with Warner Bros. Consumer Products for over a decade. With the success of our product line, we were excited to partner with Warner Bros. Interactive Entertainment and produce a Gremlins video game which is a perfect extension to the brand,” said Shannon Pratt, Director of Business Development at NECA. “Gizmo has always been such a beloved character and now kids and adults alike can bring him home as their own virtual pet in Gremlins Gizmo.”

Square Enix has announced a final release date for Theatrhythm Final Fantasy. Japanese gamers can expect the title on February 16, 2012.

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Fans of The Legend of Zelda Series to Experience Epic New Game at Nov. 19 Launch Celebration in New York City

–(BUSINESS WIRE)– Nintendo:

WHAT:On Nov. 19, one day before the U.S. release of The Legend of Zelda: Skyward Sword video game for the Wii console, Nintendo will host a festive launch event at its flagship retail store in New York City, Nintendo World. Attendees can look forward to a variety of memorable offerings, including the unveiling of a Master Sword replica, trivia challenges and a special The Legend of Zelda historical showcase. The event is sure to attract consumers and video game fans from every generation as the fan-favorite Zelda™ series celebrates its 25th anniversary.

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo has teamed up with the creative team from the popular Penny Arcade online comic strip to create a special comic in celebration of the Nov. 20 launch of The Legend of Zelda™: Skyward Sword for the Wii™ console.

Starting today, the first of five weekly comic panels will appear on http://www.zelda.com/skywardsword/comic. The comics include characters and themes from the new game, and are drawn in a style that combines the game’s distinctive new look and Penny Arcade’s signature style.

I propose a caption contest for this image.

See how I did that thing where I named this post something as if it were part of a series that we’ve been doing for a while? That way I can trick people into thinking we have consistent enough features to have series of features and they’ll think we’re more professional. >:}

(You can view today’s “Post of the Day” here.)

Anyway, Skyward Sword comes out in six days, and I don’t think I’ve ever been this excited for a video game to come out before. The closest experience I can recall is the way I felt just before I went to pick up my Wii and Twilight Princess, and then after that the next most excited I’ve been was for The Conduit. We all know how that one worked out.

Clearly a masterpiece.

Now, for a while here I’d been following up on all of the videos, screenshots, and news posts about Skyward Sword. I felt bad for ruining some of the game’s mechanics, but I just couldn’t help myself. Eventually, spoilers went too far and I stopped myself from looking at anything relating to the game, save for a few of the spoiler-free reviews out there, when today I stumbled upon one of the best posts about the game I’ve seen in a long while. The reason for it is simply the thumbnail of Link falling and screaming or something, with a face tagged on that clearly says “IF I COULD TALK I WOULD BE SAYING ‘OH GOD’ RIGHT NOW”. It’s possibly the best picture of seen from the game, and just from that we can really see a couple of things:

First off, facial animations have gotten exponentially better since Twilight Princess. I know we sort of already knew this, but the amount of personality we see in such a goofy freeze-frame is wonderful, and I sincerely hope that this level of brilliance carries throughout the game. Secondly, anything with a character named “Groose” gets a 10/10 from me, especially if he’s always up to some silly antics. THIS GAME WILL BE THE BEST. Maybe. Does anyone here actually believe that Skyward Sword will truly be the best Zelda game? If it is, that means I’ll also consider it the best game of all time. That’s not something to be taken lightly at all…

The following video shows the first level of Shinobi 3D. The game actually comes out tomorrow, so perhaps the footage will help you decide if you’d be interested in the final product.

Star Cup

Piranha Plant Slide
Wario Shipyard
Neo Bowser City
Maka Wuhu

Special Cup

DK Jungle
Rosalina’s Ice World
Bowser’s Castle
Rainbow Road

Leaf Cup

N64 Kalimari Desert
DS DK Pass
GCN Daisy Cruiser
Wii Maple Treeway

Lightning Cup

Wii Koopa Cape
GCN Dino Dino Jungle
DS Airship Fortress
SNES Rainbow Road

Battle Stages

GBA Battle Course 1
N64 Big Doughnut
DS Palm Shore
Honeybee Hive
Sherbet Rink
Wuhu Town

This isn’t the full track list for Mario Kart 7. A couple of cups are missing, so confirmed levels such as the Luigi’s Mansion raceway are missing. In total, players can expect 32 tracks for the variety of cups.

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The sixth volume of the Iwata Asks interviews featuring Zelda: Skyward Sword has gone live. The discussion focuses on a variety of topics, including the game’s cinematics and orchestrated music. The information comes from Shigeki Yoshida, Hajime Wakai, Naoki Mori, Hidemaro Fujibayashi, Eiji Aonuma, and Satoru Iwata.


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