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Last year, Nintendo released Super Mario All-Stars 25th Anniversary Edition in honor of Mario’s 25th anniversary. Zelda’s turning 25 this year as well, but Nintendo has no plans to introduce any sort of compilation.

Despite Nintendo of America’s interest to release another collection disc, both Satoru Iwata and Shigeru Miyamoto denied the proposal. Apparently they didn’t want to copy their plans from last year. Instead, Nintendo of Japan was interested in doing something more unique.

Nintendo is celebrating Zelda is a rather big way. Four Swords is heading to DSiWare later this year and both Ocarina of Time 3D and Skyward Sword will be out before the end of 2011. Additionally, concerts will be held in North America, Europe, and Japan. Two CD soundtracks will be made available – one for the concerts and one for Ocarina of Time 3D – and Nintendo is also preparing a special, golden Wii Remote Plus for the upcoming release of Zelda: Skyward Sword. Not too shabby, if you ask me!

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1 Call of Duty: Black Ops (Activision Blizzard) – 6,277,172
2 FIFA 11 (Electronic Arts) – 5,451,456
3 Wii Fit Plus + Board (Nintendo) – 2,151,697
4 Red Dead Redemption (Rockstar) – 2,436,098
5 Gran Turismo 5 (Sony) – 2,007,907
6 Assassin’s Creed: Brotherhood (Ubisoft) – 1,904,946
7 Call of Duty: Modern Warfare 2 (Activision Blizzard) – 1,999,337
8 New Super Mario Bros Wii (Nintendo) – 2,158,993
9 Battlefield: Bad Company 2 (Electronic Arts) – 1,757,628
10 Pro Evolution Soccer 2011 (Konami) – 1,607,839
11 Need for Speed: Hot Pursuit (Electronic Arts) – 1,452,738
12 Wii Party (Nintendo) – 1,612,228
13 Super Mario Galaxy 2 (Nintendo) – 1,481,350
14 FIFA 10 (Electronic Arts) – 1,985,798
15 Final Fantasy XIII (Square Enix) – 1,116,361
16 Halo: Reach (Microsoft) – 1,176,531
17 Mario Kart Wii (Nintendo) – 1,442,392
18 The Sims 3 (Electronic Arts) – 1,325,483
19 F1 2010 (Codemasters) – 1,111,331
20 Medal of Honor (Electronic Arts) – 1,206,900

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Thanks to Jake for the tip!

During E3 week, GameSpot Australia sat down with Nintendo’s Yoshiaki Koizumi to discuss Super Mario 3D. Koizumi commented on a number of topics, including hint systems, fan input, mobile games, and even the Wii U briefly. Read on below for all of the details.

Yoshiaki Koizumi on Super Mario 3D playing a lot with perspective/3D…

“The effect of things coming from the background to the foreground was definitely something we wanted to use specifically because we could present it in 3D. When you’re presenting someone with a fictional world, and you’re trying to help him grasp how to move objects around inside of it, it was always very difficult, particularly on 2D displays, to show something coming from the background toward you. But now, we’ve gotten away from that taboo in development, and we now feel like we can use that effect more easily.

“As for other effects, we’re thinking of how objects will move in a 3D game and how they will move within a 3D display. We’re thinking about several of them, but I’m afraid I can’t reveal anything at this time.”

Electronic Arts
THQ
Take-Two
Bethesda
BigBen Interactive
Capcom
Asus
CD Project Red
Sony
Ubisoft
Konami
Koch Media
Namco Bandai
Hama
Alternate
Valve
Razer
Parrot
City Interactive
Microsoft
Nintendo
SEGA
Warner Bros..
Rondo Media
dtp Entertainment
Avanquest
Vidis
NCSoft
Gameforge
Frogster
Trion Worlds
Nexon
Wargaming.net
Ubisoft
GamersFirst

Nintendo is on the list, though I’m not expecting much from them. I remember the days when they used to have conferences at the show… but times have changed! The company will likely bring some of the games they showed off at E3 to GamesCom.

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This information comes from Shigeru Miyamoto…

“Based on my background as an industrial designer and Nintendo and my background in creating entertainment, I’ve always wanted to make greater use of color in our hardware. If you look back on things like the Famicom and the original Super Nintendo, they were a lot more colorful from a hardware perspective. What we found over the years when we included a lot of different colors in our hardware is people would kind of point to that and use it to paint us as more kid-oriented. So really what we looked at is what are some ways from a design perspective that can make the system appeal to all ages. One of the ways that we found to best do that is to minimize the use of color. In that process we asked if we’re going to do that, what’s the best way to go? We found that rather than going all black – all white seems to have a broader appeal to people.”

Maybe it’s just me, but I really don’t care about the color of home consoles. I’m fine with black or white… I don’t think I’d be interested in anything other than that. The color of my handhelds are a bit more important, but in recent years I’ve still gone either black or white, depending on what’s available.

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