Game Info:
System: Nintendo Wii
Category: First-person shooter
Players: 4 player split-screen, 8 player online
Developer: Eurocom
Publisher: Activision
I’m in a rather unique position as a reviewer of Goldeneye right now: I’ve never actually had the joy of experiencing the single player campaign of the original 1997 title, and I certainly never saw the 1995 movie that goes along with it. Because of that, I feel like I almost have a special perspective on this re-imagining of that classic N64 title that not many people get, but playing through this game has convinced me that perhaps I should go back and give the original game a shot, if only to understand where this sequel came from and what has changed since then.
This information comes from Charlie Scibetta, Senior Director of Corporate Communications for Nintendo of America…
“Nintendo of America has booked meeting room space at the 2011 CES but ..will not be making any announcements about current or upcoming products during the show.”
Quite a few people were hoping that Nintendo would share some information about the 3DS at CES, but it doesn’t look like that’ll happen. In any case, we know the company will share information sometime in the near future. The system is coming out in March, so it’d be best to reveal a North American release date and price at least a couple of months before it launches.
WiiWare
Flowerworks: Follie’s Adventure (Nocturnal, 500 Wii Points)
Blood Beach (Coresoft Inc., 500 Wii Points)
Robox demo
DSiWare
Need for Speed Nitro-X (Electronic Arts, 800 Nintendo DSi Points)
DodoGo! Challenge (Neko Entertainment, 500 Nintendo DSi Points)
Frenzic (Two Tribes, 200 Nintendo DSi Points)
Music on: Electric Guitar (Abylight, 200 Nintendo DSi Points)
Virtual Console
Faxanadu (NIHON FALCOM, 500 Wii Points)
Strategy and skill is the key to success in Mario vs. Donkey Kong: Mini-Land Mayhem!
25th November 2010 – Put your strategy skills to the test and help Mario (and his Mini Marios) rescue Pauline from the notorious Donkey Kong when Mario vs. Donkey Kong: Mini-Land Mayhem!, a puzzle-based adventure for Nintendo DS, launches across Europe on 4th February 2011.
The newest instalment in the Mario vs. Donkey Kong series sees Mario opening a shiny new theme park and inviting his friend Pauline as a special guest for the event. But the peace and fun is soon interrupted when the unhappy Donkey Kong decides to kidnap Pauline right under Mario’s nose!
This information comes from Double Fine’s website…
“Most of my all time favorite games are Nintendo games. I have touched Shigeru Miyamoto with my bare hands!!! (He was very soft and pleasant.) Double Fine would love to make something for Nintendo’s fine machine, but it’s not up to us. It’s the publisher’s money, so they get to decide what platform to invest in. In other words, IT’S NOT OUR FAULT! I personally would have loved to make Psychonauts for the Game Cube. (Well, not literally me personally. I would have loved to tell someone else to make it, and I would have loved to watch them do it, and I would have loved yelling, “Faster! Faster!” as they worked.) I really hope we get a chance to make a game for the Wii some day. Why don’t you spam your favorite publisher with mail right now and ask them to send us money to make a Wii game? (And a little extra money for a pool table?)” – Tim Schafer
Double Fine has made a few fantastic titles over the past decade. There’s Psychonauts of course, and Brutal Legend more recently. The funny thing is, we did hear a few rumors about that title coming to Wii, although it was supposedly being made by a different developer.
Game Info:
System: Nintendo Wii
Category: Platformer
Players: 1
Developer: Dimps, Sonic Team
Publisher: Sega
It goes without saying that most modern Sonic games haven’t exactly been great. After the hedgehog made the jump from two dimensions to three, he’s been stuck in a downward spiral filled with annoying animal friends, werehogs, and bizarre interspecies romances. Sonic needed a return to his glory days, and who better to attempt this than the developers of the surprisingly good Sonic Rush and the Sonic Advance series, Dimps. With Sonic 4, Dimps were tasked with creating a Sonic game that would both bring back fond memories of Sonic Team’s early games on the Sega Genesis and Mega Drive, still be an entertaining 2D platformer, and please Sonic’s unappeasable fanbase. Did they manage to pull off all of these things? No, not really.
As you may have noticed, the posts we’ve added to the site have started to slow down. Of course, that’s because tomorrow is Thanksgiving! We’ll most likely see less and less news starting tomorrow, and that’ll last until Monday. It’s possible that we’ll still see a few notices from Europe, and I’m sure there’ll be some news from Japan as well. On the whole, though, I’m not expecting too much.
I’ll still be around to cover things for the most part, but I’ll be treating the next couple of days somewhat like a weekend. I’m not entirely sure what my schedule will be like exactly, so we’ll see. Hopefully you guys will spend some time with your family/friends! I’ll be heading off to see the new Harry Potter film at some point (I know, that’s not really something most people do on Thanksgiving), watching a few football games (go Jets!), and having a nice, quiet dinner.
In any case, don’t eat too much turkey, and enjoy your Thanksgiving if you’re celebrating!
WiiWare
Snowpack Park – 196 blocks
DSiWare
Supermarket Mania – 96 blocks
Tetris Party Live – 91 blocks
Music on: Electric Guitar – 26 blocks
Virtual Console
Spin Master – 63 blocks