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Metroid: Other M scans

Posted 14 years ago by in News, Wii | 3 Comments

New Xenoblade trailer

Posted 14 years ago by in News, Wii | 6 Comments

Famitsu review scores

Posted 14 years ago by in DS, News | 3 Comments

No More Heroes (PS3) – 9/8/8/8
No More Heroes (360) – 9/8/8/8
Let’s Science with Marie & Gully (DS) – 6/6/6/7

Medabots DS details

Posted 14 years ago by in DS, News | 0 comments

– Kabuto and Kuwagata versions
– Developed by Imagineer
– Published by Rocket Company
– Releasing May 27
– 3 on 3 battles
– Countrywide Wi-Fi battles
– Earn Medagachacoins by winning online
– Use Medagachacoins in a capsule machine (filled with parts/medals)

Source

Sad news for those in Europe looking forward to the new Trackmania game for Wii, as it seems to have been delayed. The new release date for the title is September 16th, 2010, which is a ways after the planned North American release of May 7th. We’ll keep you updated if anything else changes!

Medabots DS screenshots

Posted 14 years ago by in DS, News | 0 comments

Cross-Platform Development Just Got Easier for Licensed Wii Developers

SOPHIA-ANTIPOLIS, France – April 6, 2010 – Stonetrip, a leading 3D engine company for games and 3D applications, today announced that it has received certification from Nintendo to offer its cross-platform 3D development engine, ShiVa 3D, to licensed Wii developers. The ShiVa 3D engine already supports Windows, Mac OSX, Linux, iPhone, iPad, Android, Wii, and browser-based applications under a single license, and has been used in thousands of applications and hundreds of games released to date.

“The Wii is a very appealing platform for game developers, offering the largest install base of the next-generation platforms, and the technological capabilities to support games that appeal to the mass market,” said Philip Belhassen, CEO of Stonetrip. “By adding support for Wii, we are expanding the cross-platform opportunities available to developers using the ShiVa 3D engine. We will continue to develop and add tools and technology that make the development process easier, so game developers can unleash their creativity without having to focus as much on the technological aspects of making games.”


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