TOKYO, JAPAN – 16 June 2010 – NAMCO BANDAI Games Inc. today announced it has five titles in development for Nintendo 3DSTM, the recently announced portable gaming device from Nintendo Co., Ltd. which employs stereogram technology.
With final title names, detailed game information and release dates to be revealed at a later date, the five titles in development are as follows:
“Three years ago when we started working on the 3DS screen, I knew I wanted to work on version of Ocarina of Time. I felt that if you were running around in those fields in 3D, you’d really feel like you were there in Hyrole.” – Shigeru Miyamoto
Well, that’s no surprise, really! Even though the DS had just been released a few years years prior, Nintendo was already working on their next handheld. That just goes to show they’re not lying when they say that they’re always working on new hardware!
1. [Wii] Xenoblade
2. [Wii] Super Mario Galaxy 2
3. [PS3] Grand Theft Auto: Episodes from Liberty City
4. [DS] Dragon Quest Monsters: Joker 2
5. [DS] Mega Man Zero Collection
6. [PS3] Just Cause 2
7. [PSP] Fairy Tail Portable Guild
8. [DS] Tomodachi Collection
9. [Wii] Wii Fit Plus
10. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
– Real-time, but not playable
– 60 FPS
– Mario and Luigi look at each other when they’re close (head + eyeball rolling)
– They’ll glare at each other
– Wii Sports Resort, Peach’s Castle tracks
– Blossom petals fall and in the player’s face on the Peach’s Castle track
We’ve posted these screenshots already (except one), but Nintendo has officially released higher-quality/larger images. You can check them out below.
This was something I was thinking about today. I was pretty much sure that the Wii Vitality Sensor would should up at E3 in some form, but it was strangely missing. So, why did Nintendo decide against showing off the peripheral? Well, according to a spokesperson, it was more or less explained that it wasn’t right for the show. With all of the big announcements, including the first showing of the 3DS, that makes sense. I’m just wondering when Nintendo will talk about the Vitality Sensor again. Will it be this year?