Thrilling New Shooter for Wii Features Nonstop Arcade-Style Excitement and Online Leaderboards
REDMOND, Wash.–(BUSINESS WIRE)– How much explosive, high-scoring shooter action can one video game deliver? With the June 27 launch of Sin & Punishment™: Star Successor for the Wii™ console, Nintendo is taking adrenaline-soaked adventure to inspiring new heights. Packed with nonstop arcade-style thrills, intense boss battles and precision pointer controls, the game challenges players to rack up high scores as they fend off waves of enemies in a stylish post-apocalyptic world.
Sin & Punishment: Star Successor was created by developers at the acclaimed Japanese game studio TREASURE, makers of the original Sin & Punishment game for the Nintendo 64™ system. Many Wii owners have already discovered the fun of the original game, which was originally only available in Japan, thanks to its availability on the Virtual Console™ downloadable game service. Now, this long-awaited sci-fi sequel pushes the arcade shooter genre to new levels of intensity and fun.
Based on a magazine picture that comes from this week’s Famitsu, it seems like the highly anticipated title Ninokuni will no longer be a DS-exclusive, as a PS3 version is in the works as well. There are no signs at this point that the game will be canceled on Nintendo’s portable, so Level-5 is most likely developing two versions of the game. We’ll probably hear more about the DS edition later this week when a Ninokuni press conference is held. If interested, you can read more about the PS3 news here.
“We look at what we do well. We look at what we don’t do so well. The things we don’t do so well we commit ourselves to fixing and making improvements. I would put our digital business in that second category. We are looking hard at our digital business and saying, ‘You know what? We can do better.’ And we will do better. It will not look like what our competitors are doing. But we will have more content, have it be more easily discoverable. We will make it engaging and a much bigger piece of our overall business.” – Reggie Fils-Aime
“It is certainly something we’re looking at. Our current approach is a device-based approach. The content is tied to a particular device. Until we move to a different type of an approach like an account based approach you’re not going to be able to transfer the content. We are looking at how best to bring that to life. The step function change we want to see is going to need to be on a new device, like the 3DS.” – Reggie Fils-Aime
A single account for online content is basically what fans have been clamoring for. That would make things much easier and the possibility of transferring downloads between systems could become a simple process.
Just a heads up – Nintendo has confirmed that BS Fire Emblem: Record of Akeneia Wars will be included in Hero of Light and Shadow.
Thanks to Thomas N and Robert for the tip!
Reggie on competing technologies…
“You know, candidly, my personal reaction to what our competitors are doing is meaningless. In the end, the consumer is going to vote with their time, and the consumer is going to vote with their wallets and pocketbooks as to which products and experiences are the most compelling. From that standpoint we’re confident that the consumer will continue to choose Nintendo not only from a home console standpoint but also from a handheld standpoint. In terms of what’s providing the most compelling experiences, the best value in terms of what you get for what you pay, and certainly the multiple lines around our booth would seem to suggest that that should be true.”
Reggie on any interest in 3D console gaming…
“You know, the reason we focused on 3D in a handheld is because, first, we could control the experience, meaning the screen is part of the device. We provide a way for the consumer to individually tune into that experience with the depth slider on the side. And for us that’s the best way to bring a 3D experience to the consumer today. In the future, when there are set standards for 3D television sets, when the prices for those sets come down to reasonable levels, certainly there may be a 3D experience in the home, but then the last hurdle will always be the glasses. And you know $125, $150 a pop, which is what they’re running today, for a family of four on top of everything else, that’s a huge commitment. So, there are a lot of open questions in our view as to whether 3D in the home is going to be the same type of “wow” that 3D in the hand is.”
Thanks to jcr for the tip!