Submit a news tip



GoldenEye 007 details

Posted 14 years ago by in News, Wii | 0 comments

This information comes from Nintendo Power…

– Starts off with Bond arriving in Severnaya
– This is before the GoldenEye satellite wreaks havoc
– Frigate level shows up in Dubai instead of Monaco
– New level set in Valentin Zukovsky’s nightclub
– The nighclub “hipper” than the one in the original game
– Zukovsky not used for comic relief this time around
– He’s a hard-edged mobster
– Use the Subdue command to take out enemies quietly
– Bond can choke an enemy, damaging their back, smash an enemy’s head into a rock
– Can also take out enemies with firearms equipped with silencers
– Make sure no one sees you
– Reinforcements can be called in by the enemy
– In one instance, a helicopter comes in and the backup forces rapelled from the aircraft
– Another example: Backup coming by driving a snowmobile
– Multiple routes in most levels
– Stages parted into sub-areas
– Blowing your cover in one area won’t carry over to the next mission

Source

Donkey Kong Country Returns

– Craig played the latest build
– Saw another 6 levels
– Took him about 15 minutes
– There is a map screen
– You’re on an island
– Rotate the island to go from level to level
– Clustered into different worlds
– Map is more 3D than it was in Donkey Kong Country
– Very easy to pick up and play
– Donkey Kong can climb walls, ceiling
– Needs to be grass texture
– Jumping is pretty forgiving
– Mario-esque mechanic: If you jump on three in a row, a coin will be dropped
– Spend coins on unlockables
– No talking in the game as far as Craig can tell
– There are sharks, jellyfish
– Rambi is in the game
– There is an enemy that is an ostritch and it is on stiltz
– Craig thought the silhouette was really cool
– In the background of that level, when the rock structures come together to form a banana, and it unlocks a secret if you wait a bit
– Similiar secret unlocked when the sun is setting
– Mine cart level in the demo
– In this particular level, when you jump, the cart jumps with you
– Jump with a button, not motion controls
– Cart is following a set path
– Traditional platforming
– Clever visual tricks
– Craig didn’t see any story moments

Earlier today, we brought you the news that Cave Story is apparently in the works for DSiWare. We weren’t quite sure if Nintendo Power made a typo, but Nicalis confirmed just a short while ago that it is indeed happening. Believe it or not, the game is almost complete, and it’s “currently in final testing internally.” Nicalis also made mention of the European WiiWare version, of which it was said that it’s still on track to be released.

Source

A week from today (give or take a few hours), we’ll finally know when the 3DS will be released and how much it’ll cost. It’s very likely that we’ll hear additional details about the system as well, such as Nintendo’s online plans for the system. While not an extremely significant tidbit, it has been confirmed today that the Big N will share all of the new 3DS information at the Makuhari Messe. Ironically, that’s the same venue where the Tokyo Game Show was held last week – of course, we know Nintendo hasn’t been a part of TGS the past several years.

Source 1, Source 2

Man, I can’t believe Shantae’s almost here. I feel like Risky’s Revenge was announced years ago! Fortunately, we won’t have wait much longer… We’re less than two weeks away now. I know I’ll be downloading the game as soon as possible.

Source


Manage Cookie Settings