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“The “core” Wii audience is a Mario/Zelda/Smash Bros./Metroid audience, not a Conduit audience. To the extent that the Wii is the only console that the core gamer owns, it’s likely because the only games he/she cares about are first party core titles. Most core Wii owners who care about shooter games other than Metroid already own an Xbox 360 (to play Halo or Gears), or own a PS3 (to play Resistance or Killzone). So when a game like The Conduit comes out on the Wii, these core gamers are making a comparison to Halo or Killzone, and are deciding accordingly. High Voltage did a decent job with The Conduit, especially given the graphic limitations of the Wii, but the game didn’t look and feel as good as games like Halo or Killzone, and if a gamer had both a Wii and either a PS3 or Xbox 360, it’s easy to see why they would pass on The Conduit in favor of a hard core game on one of the other platforms.” – Analyst Michael Pachter

I really have to agree with Pachter on this one. Just from a sales perspective, there’s no doubt that the only core titles that really sell how they should are Nintendo titles, when things like The Conduit and Madworld don’t sell anywhere near where they should.

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“Due to the way the game data is allocated for production and the changes that we made in the source code, we were unfortunately unable to carry over the save file compatibility from MP3 to Trilogy.” – Mike Wikan, lead game designer at Retro Studios

I wouldn’t necessarily say it’s “unfortunate”, since it’ll give people another reason to play through a fantastic game, but I know some people will be upset that all of their hard work on the game will be lost of they make the transition.

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Originally I wasn’t going to post this, thinking it was just a one or two guy thing, but apparently this map has spread across NWFC and into online games as well. Just minutes ago I powered up The Conduit and started an online game only to be thrown into a game on this very map. Now, I’ve got to give the map designer credit, it’s not a bad map by any means. It was certainly a fun match and the implementation of cover as well as the new look was, if I may say so, refreshing. If anyone else plays on this map, be sure to leave a comment!

Discipline screenshots

Posted 14 years ago by in News, Wii | 1 Comment

This information comes from the Capcom-Unity forums…

“Corporately, they were dissolved… in actually, people and projects were absorbed. The reality is, Okami and Godhand had shipped and the headcount transition began after those games were completed. There were no new projects initiated after that point that I’m aware of.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

I’m still pretty saddened that Clover is no more. Platinum Games is sort of like the rebirth of Clover, but that company brought us Okami – That’s still one of my favorite games of all time!

It started with the WiiMote, then the Balance Board, then WiiMotion plus, followed by the newly revealed Wii inflatable horseback, and now Nintendo may be up to even more antics with a new patent. This time, for a bicycle pedal peripheral.

Recent marketing slides released may indicate that some company (be it Nintendo or a third party) is planning on releasing a game/peripheral bundle based around cycling. The device would sit on the floor in front of a couch or chair, allowing the player to use their feet to control and utilize the device. No word on whether the slides are in fact real, so I’ll keep this labeled as a rumor for now.

When it was announced that the next entry in the Dead Space series would be an on rails shooter, many gamers heaved a sigh of disappointment. Nevertheless, Visceral Games (the developers behind the title) insisted that it would reinvent the genre in any different ways. Many people were skeptical, but as more and more footage is seen, more screens released, and more details leaked, many people can’t help but be a little excited for the game. Now, a new detail has been revealed about the title that may just convert another pile of skeptics.

“She thinks she is the last survivor and her goal is to try and get to the tram station she’ll hopefully find more survivors. There is one little snag in her plan, the Necromorph infection is making her demented. She is hearing strange voices and seeing some alien hieroglyphic language on the walls, among other crazy things. The Necromorph infection is causing her to see flashes of color. The screen goes bright white and red for a moment before shifting back to normal.” – Senior Designer John Calhoun

This comes from a recent Nintendo Power interview in which Calhoun goes into detail about the dementia and how it will affect the player and his or her allies. I personally can only think of one other game that has done something like this, and people have been waiting for a sequel to Eternal Darkness for years. This may not be it, but it’s exciting to know that the same gameplay elements will be brought into a new dimension with Dead Space: Extraction.

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“You will see more — I wouldn’t say Mature as in M — but you will see more definitely more hardcore games from us on the Wii platform.” -Mike Hayes

I couldn’t care less if games were M rated or not. The terms “hardcore” and “mature” get used so interchangeably sometimes it’s hard to tell the difference, but I’m glad to see that SEGA isn’t stuck in the mindset of “M rating = Quality”.

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