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Aksys Games

Around the time when Zero Time Dilemma was launching in Japan, Famitsu caught up with series creator Kotaro Uchikoshi about the new game. Uchikoshi spoke about how it came to be, the different aspects of gameplay, and even the ending (don’t worry, there’s only a bit on this and not much in the way of spoilers).

Since the interview was quite lengthy, we’ve opted to summarize the discussion. Continue on below for all of the important points.

The conclusion to the series, restarted to respond to enthusiastic requests from overseas fans

– When Uchikoshi joined Spike Chunsoft, the first title he worked on was 999, but at first it was planned to be a standalone game. Later on it received a “Platinum” from Famitsu reviews, as well as a good reception overseas, which was why there were talks of making its sequel only afterwards.
– They were making both the second and third games for the DS, but at that time (in 2010) the new generation handhelds 3DS and PlayStation Vita were announced.
– They wanted to work with the new systems, but considering they were developing two games at the same time, they didn’t have enough time and budget. In the end they decided to only make the second game (Virtue’s Last Reward) first, and waited to see its reception before deciding to continue the third game.
– Requests for another sequel after Virtue’s Last Reward were high, but most especially from overseas. Thanks to that, the company also gave a “Go” sign for the third game.
– When asked about the similarities and differences between Japanese and overseas fans:
Similarity: The elements they enjoy in the games may be actually the same.
Difference: Overseas fans have much enthusiasm. Uchikoshi thinks it’s because of a difference in history. Japan has had games in the same genre since long ago, such as Banshee’s Last Cry. On the other hand, the west’s first experience with such a genre was 999, so it felt very fresh to them, which was why the hype built up quickly. It also helps that games within the genre are still relatively rare in the west.

Last week, Aksys announced localization of Chase: Cold Case Investigations. It’s a new game from Hotel Dusk director Taisuke Kanasaki plus former CING staff.

Although Famitsu’s review was published a few weeks back, we thought we’d take a new look at it now that Chase’s localization is confirmed. Editors dished out scores of “8”, “7”, “8”, and “6” for a score of 29 out of 40.

Wondering why Chase received those scores? Head past the break for the full transcript of Famitsu’s review.

Yesterday, Aksys Games revealed at Anime Expo that the company is localizing Chase: Cold Case Investigations. That wasn’t the only 3DS announcement made at the panel though. Aksys is also planning on bringing over the sequel to Ninja Usagimaru: The Gem of Blessings.

The first Ninja Usagimaru launched in North America and Europe last year. It has players going through various levels and rescuing villagers in various levels by overcoming traps and gimmicks. The new game builds on the foundation of the original.

Here’s a Japanese trailer for the game:

The new Ninja Usagimaru will be released on the eShop this fall.

Thanks to Jose for the tip.

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In May, Chase: Cold Case Investigations – Distant Memories released on the Japanese 3DS eShop. It was a new game from Arc System Works, with Hotel Dusk: Room 215 director Taisuke Kanasaki and former CING employees on board for the project.

Today, Aksys Games announced at its Anime Expo panel that the title will be heading west. It’ll be available this fall on the eShop.

Chase: Cold Case Investigations stars detectives Shounosuke Nanase and Koto Amekura as they investigate a reopened case about an explosion and death. It was originally determined to be an accident, but an anonymous caller informs the division that it was actually murder.

Here’s one of the Japanese trailers for the game:

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Polygon put up an hour of footage from one of this week’s releases, Zero Time Dilemma. Check out the full gameplay video below.

Zero Time Dilemma was showcased on the latest episode of Denjin Gacha. Check out some footage from the recording below.

Spike Chunsoft has prepared one more trailer to promote the Japanese launch of Zero Time Dilemma. Watch it below.

With Zero Time Dilemma releasing, series director Kotaro Uchikoshi has sent a message to the fans via Twitter. The full message, spread out over multiple tweets, reads:

Zero Time Dilemma was made by a small number of staff. I have seen them working very hard day after day within a limited time and asset. I am proud of them. And of course, I am proud of all the fans of ZE series. If there was no passionate action by all the fans, “June 28 in 2016” would become entirely different day from this timeline. I will say over and over again. You guys realized ZTD. The person who made ZTD is you. I really appreciate you. Thank you very much! Now, it’s time to decide. Will you play ZTD or not? The choice is yours.

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Aksys Games held a promotion for Zero Time Dilemma that was planned to provide fans with a special watch if they pre-ordered at Amazon or GameStop. Unfortunately, we’re now hearing that they were damaged in transit.

So what does that mean? Aksys says that consumers will still receive the game, though watches won’t be available until a few weeks later. The publisher hopes to make it up to fans by providing a currently unspecified bonus.

Aksys posted on Twitter a little while ago:


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With just a few days to go before Zero Time Dilemma launches, Spike Chunsoft has come out with a new trailer. We have it below.


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