[Review] Red Faction Guerrilla Re-Mars-tered
Posted on 2 days ago by Jakob Vujovic(@jakovujo) in Reviews, Switch | 0 comments
Release date: June 24, 2019
Developer: Kaiko / Volition
Publisher: THQ Nordic
Red Faction Guerrilla Re-Mars-tered is the latest re-release of a last generation game from THQ Nordic, if the stunningly awful pun didn’t reveal that much. Saints Row The Third held up as a fine example of last generation open world design, even as its particular irreverent sensibilities often felt like a relic – the game showed its age but it was nonetheless fun to play.
[Review] Crash Team Racing Nitro-Fueled
Posted on 2 weeks ago by Jakob Vujovic(@jakovujo) in Reviews, Switch | 0 comments
Release date: June 21, 2019
As far as remakes go, Crash Team Racing is top notch. The trick with this particular remake is that the team didn’t have to significantly change anything aside from the visuals. Originally pegged as the PlayStation’s response to Mario Kart 64, Crash Team Racing has always been the more evolved kart racer. The tracks remade from the original PlayStation 1 Crash Team Racing are faithfully laid out, and its original mechanics preserved. Even with the most recent game in its rival franchise, Mario Kart 8 Deluxe might be the more refined game – some might call it stagnant – but Crash Team Racing, faithfully remade, still feels fresh and ultimately more interesting.
[Review] Saints Row: The Third – The Full Package
Posted on 2 months ago by Jakob Vujovic(@jakovujo) in Reviews, Switch | 0 comments
Release date: May 10, 2019
Developer: Volition / Deep Silver
Publisher: Deep Silver
There are certain genres that Nintendo consoles have historically missed out on. During the Wii generation, the Call of Duty style shooter was sorely missed – if not for an actual lack of ports (and well-forgotten games like The Conduit), then at least for the Wii’s inability to impressively render HD set piece spectacles. Open world games in the vein of Grand Theft Auto found similar enough success to spawn countless formulaic imitations, but the open world genre saw almost no representation on the Wii, and a handful of really bad ports on the Wii U. Perhaps the Wii’s greatest legacy was the perception that Nintendo consoles are bound to miss out on those “hardcore” blockbuster experiences.
[Review] Save me Mr Tako: Tasukete Tako-San
Posted on 8 months ago by Jakob Vujovic(@jakovujo) in Reviews, Switch eShop | 0 comments
System: Switch (eShop)
Release date: October 30, 2018
Developer: Christophe Galati / Nicalis
If you’ve gone back at all to the vast catalog of Game Boy games, you might be surprised by how so much of it is really doesn’t hold up. The Game Boy was Nintendo’s first true portable system with swappable game carts, rather than a single-purpose LCD Game & Watch toy. It had to be able to run actual games, with actual computer processors. These processors were very out-of-date even when the Game Boy was new, with its Z80 CPU having powered many computers from the late 1970s. As the first of its kind, the grey brick was a heap of technical and financial compromises; but it could run the oddball Super Mario Land, and later Tetris, Pokémon, and even a Zelda game in Link’s Awakening. Trying to adapt overly ambitious home-console NES game for the meager capabilities of the machine lead to cases like Metroid II, Castlevania: The Adventure, and Mega Man: Dr. Wily’s Revenge. I have tried going back to these games on the 3DS Virtual Console, and they just aren’t fun.
[Review] Valkyria Chronicles 4
Posted on 10 months ago by Jakob Vujovic(@jakovujo) in Reviews, Switch | 0 comments
Release date: September 25, 2018
Valkyria Chronicles 4 is a the long-awaited return to the franchise’s roots. After ten years, some strange PSP sequels and odd unwanted offshoots like Valkyria Revolution, this is the first full-on watercolor outing since 2008. If you played Valkyria Chronicles, then you already have a good idea of what to expect here – and from that standpoint this is exactly what could be expected out of a (good) sequel.
[Review] Octopath Traveler
Posted on 11 months ago by Jakob Vujovic(@jakovujo) in Reviews, Switch | 0 comments
Release date: July 13, 2018
Developer: Square Enix / Acquire
When Octopath Traveler was first pitched at Nintendo’s January 2017 Switch unveiling event, Square Enix’s brief trailer talked up a classic-style JRPG something akin to The Canterbury Tales. Its focus on the stories of eight travelers with its key art of each character exchanging tales in a pub evoked the timeless format of Chaucer’s narrative poem. For a less distant comparison to this style of fantasy RPG, Octopath Traveler pitched something closer to tabletop role playing games. *You* choose your path. In a very loose sense, this remains true. The game has an unconventional structure where you do pick the characters and the order that you want to play their stories out. Once you lock yourself into one of the game’s roughly hour-long story chapters, they play out linearly with no room for meaningful deviation and almost no regard for the unique path you’ve taken to that point. The final game, as it turns out, makes very little use of what could have been a very ambitious project of offering player-driven crossover stories. Realistically, this idea was probably always too ambitious for a game of this style. As glaring as the dissonance between story and play often is, it’s more productive to look at what Octopath Traveler gets right, rather than what it doesn’t prioritize.
Posted on 11 months ago by Jakob Vujovic(@jakovujo) in Reviews, Switch eShop | 0 comments
System: Switch (eShop)
Release date: July 24, 2018
Semblance is the kind of game that gets lost on the Switch eShop amid the dozens of weekly releases. As a 2D puzzle-platformer it doesn’t do itself any favors in this regard – not in the broad sense of the genre, at least. Still, in its brief five hour runtime, Semblance does exactly what it needs to. It takes a core concept that’s fun enough to play around with on its own and builds on it in a way that’s as calculated as any competently assembled progression of puzzles does.
[Review] Wolfenstein II: The New Colossus
Posted on 1 year ago by Jakob Vujovic(@jakovujo) in Reviews, Switch | 0 comments
Release date: June 29, 2018
Developer: MachineGames / Panic Button
When MachineGames rebooted Wolfenstein with The New Order in 2014, most people didn’t expect that its story would elevate it from a mediocre shooter bogged down with odd gameplay design decisions to a minor classic. The reboot was only really Wolfenstein by name, taking place in a dieselpunk alternate history World War II where Germany developed and dropped the first atom bomb on America, leading to the surrender of the Allied forces and the Third Reich’s world domination. It really only carries on the name of its protagonist, “B.J.” (or William J. Blazkowicz), along with his propensity towards killing Nazis.
Release date: May 22, 2018
Developer: Choice Provisions
Publisher: Choice Provisions / Nicalis
The Bit.Trip series has had an interesting aesthetic progression. Starting out as an assortment of simple WiiWare rhythm games with mock Atari 2600-style visuals, it treated a few simple gameplay concepts with a kind of low fidelity presentation suitable for the WiiWare service’s strict file size limitations. Out of this collection, Bit.Trip Runner found the most success. Being the least abstract of the series, the autorunning rhythm platformer was fashioned after Pitfall, if Pitfall had trance-inducing chiptune music. Runner2 released with a revamped 3D art style and a musical style that was appropriately more sophisticated. In most ways, Runner3 is a natural progression from Runner2, cutting down on superfluous gameplay concepts and evolving the Bit.Trip formula to an impressive degree. Its control nuances and smart level design makes for one of the least stiff and most improvisational autorunning games that I’ve played.
System: Switch (eShop)
Release date: February 16, 2018
Publisher: EA Originals
It’s is a little bit of a platformer, a little bit of a puzzle game, and a little bit of an art piece. At its heart Fe is a game about communication. It’s easy to locate among the lineage of games that are notable for pushing stories that only an interactive medium can tell: Another World, Ico, and Journey, as three pivotal entries in that genealogy. With its stylized low-poly aesthetic, soothing cello carried soundscape, and wimpy little fox character Fe feels like a game that is content being placed under the larger context of games that have been bolder and newer than it. For what it is, Fe is good. Scattered throughout its eight hour run time are a few really effective and awe-inspiring moments but even these glimpses of inspiration feel complacent in the shadows of earlier prospects.