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Wolfenstein II: The New Colossus

When the file size for Wolfenstein II was first listed on the eShop, in came in at 13.7GB. Now, however, that has changed. The official listing has Wolfenstein II down for 21.8GB.

The updated file size was somewhat expected. Earlier in the month, the eShop page added in a notice stating that a microSD card may be required to download Wolfenstein II. The message further mentions that at least 23GB of free space will be needed to download the game upon release. 

Source: Switch eShop

Wolfenstein II - Nintendo Switch

Bethesda has a little something special planned for Wolfenstein II on Switch. When the game debuts next month, fans will be able to get their hands on an extra game sleeve with alternate artwork.

Simply visit your local GameStop on the June 29 launch day. If you stop by the store, you can pick up the sleeve without even making a purchase. It’ll be available while supplies last.

Wolfenstein II: The New Colossus

A listing on Amazon Japan provides screenshots from the Switch version of Wolfenstein II: The New Colossus. Take a look at the images below.

Source

Wolfenstein II

When the file size for Wolfenstein II: The New Colossus was first added to the Switch eShop, it clocked in at 13.7GB. It looks like it’ll actually take up quite a bit more space than that.

Wolfenstein II’s eShop listing has been updated, and now has a notice stating that at least 23GB of free space will be required upon release. It’s unclear why the actual size is still listed at 13.7GB, but be prepared to have another 10GB of space ready.

Source: Switch eShop

Wolfenstein II: The New Colossus

Earlier today, Bethesda announced that Wolfenstein II is launching for Switch on June 29. A listing has since been added to the eShop, revealing the game’s file size.

As things stand now, Wolfenstein II will take up 13.7GB of space on Switch. We’ll let you know if anything changes over the next few months.

If you’re in Europe, you can pre-load Wolfenstein II from the Switch eShop starting today.

Source: Switch eShop

Wolfenstein II

Wolfenstein II has finally secured a release date on Switch. The shooter will arrive for the console on June 29, Bethesda announced today.

View a new trailer for Wolfenstein II on Switch below.

During the system’s first year, Bethesda has been one of the biggest third-parties supporting Switch – especially in the west. The company was featured heavily as part of the system’s reveal with The Elder Scrolls V: Skyrim. That game came out on Switch last year, along with the unexpected Doom. Wolfenstein II will also hit the platform in 2018.

Bethesda’s Pete Hines spoke at length about supporting Switch in a recent interview with Gamereactor. When asked about the challenges of bringing games to the console, Hines said in response:

Wolfenstein II Switch

With some Switch games in the past, we’ve seen that an extra download is required for their physical versions. L.A. Noire was one example of this. That title needed an additional download, as the full experience wouldn’t fit on an SD card.

Wolfenstein II is another upcoming game that will have the same requirement. Amazon’s product page has an updated boxart image, complete with the warning header we’ve come to know and love. It clearly states that an internet download is required.

Here’s a look at the updated boxart:

Wolfenstein II

On Twitter recently, Bethesda’s Spanish account was asked whether Wolfenstein II on Switch will have the included DLC. The company said in response that it has “nothing to share at the moment”.

Bethesda also commented on its work on Wolfenstein II for Switch in general. Currently the team is “focusing on polishing the base game and optimizing it” to achieve the performance we saw with DOOM.

Source, Via

Bethesda has been supporting Switch much more than any other prior Nintendo platforms. The Elder Scrolls V: Skyrim and Doom made it to the system late last year, with Wolfenstein II following sometime in 2018.

In an interview at PAX East, Bethesda Softworks senior VP of marketing Pete Hines was asked quite a bit about Switch. The discussion started with the possibility of bringing other previously-released titles to the platform, to which Hines stated:


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