Chucklefish wants to put all of its games on Switch going forward
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 10 Comments
Chucklefish is currently creating Wargroove for Switch. Additionally, the company is publishing Stardew Valley and Pocket Rumble on Nintendo’s console. Going forward, we can count on even more Chucklefish Switch support.
Studio CEO Finn Brice told one fan on Twitter yesterday:
We'd like to support the switch with everything we do going forwards if we can 🙂
— Tiy (@Tiyuri) September 19, 2017
Based on the comment above, we should expect Chucklefish’s next game on Switch, which Brice recently teased on Twitter. Aside from the image below, not much is known.
SDV still in testing, no news yet. Thought this sneak peak might tide you over. We've learned a lot of lessons from working with Stardew. pic.twitter.com/EcabZ8DGb7
— Tiy (@Tiyuri) August 31, 2017
More: Chucklefish
Wargroove introduces new units: Ballista, Giant, Balloon
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 3 Comments
As development on Wargroove continues, Chucklefish has been adding new content to the game. In recent streams, the studio has some off some new units – specifically Ballista, Giant, Balloon.
A blog post introduced this week introduces all three of these units. Get the lowdown on each one below.
More: Chucklefish, Wargroove
Stardew Valley has been officially submitted to Nintendo
Posted on 7 years ago by Nick in News, Switch | 1 Comment
We heard earlier that Stardew Valley would be submitted for approval to Nintendo. Turns out it has indeed been submitted as confirmed by the CEO of Chucklefish on twitter. It’s great to have the official confirmation and now we’re one step closer to Stardew Valley on Switch.
https://twitter.com/Tiyuri/status/903528540729217024
More: Chucklefish, Sickhead Games, Stardew Valley
Stardew Valley on Switch to be submitted this week
Posted on 7 years ago by Joshua in News, Switch | 5 Comments
According to Finn “Tiyuri” Brice of Chucklefish games, the Switch version of Stardew Valley is coming along nicely and is being submitted for testing this week. A release date for the anticipated port is still to be determined. His exact post is below.
https://twitter.com/Tiyuri/status/902553786618667009
More: Chucklefish, Stardew Valley
Chucklefish shares updates on Stardew Valley and Pocket Rumble for Switch, Wargroove
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 10 Comments
Chucklefish added in a blog entry on its website today in order to provide a status update about its upcoming games. Three Switch titles were covered: Stardew Valley, Pocket Rumble, and Wargroove. Read up on what was shared below.
More: Chucklefish, Pocket Rumble, Stardew Valley, Wargroove
Listen to Wargroove’s main theme
Posted on 7 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Chucklefish shared the first official piece of music from Wargroove today. Have a listen to the game’s main theme below.
More: Chucklefish, Wargroove
New Wargroove footage
Posted on 7 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 1 Comment
A ton of footage from Wargroove was showcased during a Chucklefish live stream earlier today. We’ve attached the full recording below.
More: Chucklefish, Wargroove
Wargroove details archers, passive abilities, and reinforcements
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
Chucklefish published a new blog for Wargroove earlier today covering three different topics. We’re able to learn about archers, passive abilities, and reinforcements. The full details from Chucklefish’s new post can be found below.
Lately we have spent a considerable effort in balancing the game, and figuring out exactly how all the game mechanics need to work for a fun, interesting experience, while preventing the game from becoming too overwhelming. Today I’d like to talk about some of those.
First, we needed an early game ranged unit, to provide tactical coverage for your front line melee units. Units like trebuchets add a lot of tactical options to the game, but are quite expensive. To solve this, we introduced archers, which are infantry units that can shoot at range 3. One thing that makes them behave differently from trebuchets is that archers can move and attack on the same turn, whereas trebuchets can only do one of the two actions on each turn.
More: Chucklefish, Wargroove
Stardew Valley gets first multiplayer details
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 7 Comments
A new blog post hit the official Stardew Valley site explaining what’s in store for multiplayer. As was announced earlier this year, Switch will be the first console to be receiving the new functionality.
When you begin Stardew Valley, you’ll be able to build up to three cabins on your farm that can be inhabited by a farmhand controlled by friends. Farmhands can farm, mine, fight, fish, forage, marry NPCs, and take part in festivals. Players will also have separate inventories. When a friend isn’t online, inventory management is done through a chest in their cabinet.
It also seems that player-to-player marriage will be possible. Rather than using the mermaid pendant, “an alternative method that requires a similar amount of effort to wooing an NPC” is planned instead.
The full post on multiplayer in Stardew Valley is below.
More: Chucklefish, ConcernedApe, indie, Stardew Valley
Wargroove introduces biomes
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 1 Comment
Chucklefish posted a brief update for Wargroove on the official blog today. For the latest overview, we’re given a brief introduction to biomes.
Biomes allow for variety with the same type of map. Even though the layout is the same, the environments are unique. Chucklefish says that the team has “been thinking about what sort of gameplay implications biomes should have, and we’ll share details once we have something more concrete.”
Here’s a look at some biomes: