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Chucklefish

As development on Wargroove continues, Chucklefish has been adding new content to the game. In recent streams, the studio has some off some new units – specifically Ballista, Giant, Balloon.

A blog post introduced this week introduces all three of these units. Get the lowdown on each one below.

We heard earlier that Stardew Valley would be submitted for approval to Nintendo. Turns out it has indeed been submitted as confirmed by the CEO of Chucklefish on twitter. It’s great to have the official confirmation and now we’re one step closer to Stardew Valley on Switch.


https://twitter.com/Tiyuri/status/903528540729217024

According to Finn “Tiyuri” Brice of Chucklefish games, the Switch version of Stardew Valley is coming along nicely and is being submitted for testing this week. A release date for the anticipated port is still to be determined. His exact post is below.


https://twitter.com/Tiyuri/status/902553786618667009

Chucklefish added in a blog entry on its website today in order to provide a status update about its upcoming games. Three Switch titles were covered: Stardew Valley, Pocket Rumble, and Wargroove. Read up on what was shared below.

Chucklefish shared the first official piece of music from Wargroove today. Have a listen to the game’s main theme below.

A ton of footage from Wargroove was showcased during a Chucklefish live stream earlier today. We’ve attached the full recording below.

Chucklefish published a new blog for Wargroove earlier today covering three different topics. We’re able to learn about archers, passive abilities, and reinforcements. The full details from Chucklefish’s new post can be found below.

Lately we have spent a considerable effort in balancing the game, and figuring out exactly how all the game mechanics need to work for a fun, interesting experience, while preventing the game from becoming too overwhelming. Today I’d like to talk about some of those.

First, we needed an early game ranged unit, to provide tactical coverage for your front line melee units. Units like trebuchets add a lot of tactical options to the game, but are quite expensive. To solve this, we introduced archers, which are infantry units that can shoot at range 3. One thing that makes them behave differently from trebuchets is that archers can move and attack on the same turn, whereas trebuchets can only do one of the two actions on each turn.

A new blog post hit the official Stardew Valley site explaining what’s in store for multiplayer. As was announced earlier this year, Switch will be the first console to be receiving the new functionality.

When you begin Stardew Valley, you’ll be able to build up to three cabins on your farm that can be inhabited by a farmhand controlled by friends. Farmhands can farm, mine, fight, fish, forage, marry NPCs, and take part in festivals. Players will also have separate inventories. When a friend isn’t online, inventory management is done through a chest in their cabinet.

It also seems that player-to-player marriage will be possible. Rather than using the mermaid pendant, “an alternative method that requires a similar amount of effort to wooing an NPC” is planned instead.

The full post on multiplayer in Stardew Valley is below.

Chucklefish posted a brief update for Wargroove on the official blog today. For the latest overview, we’re given a brief introduction to biomes.

Biomes allow for variety with the same type of map. Even though the layout is the same, the environments are unique. Chucklefish says that the team has “been thinking about what sort of gameplay implications biomes should have, and we’ll share details once we have something more concrete.”

Here’s a look at some biomes:

Wargroove, the turn-based strategy game planned for Switch, will let players choose from one of over twelve commanders from four warring factions. This week, we’re able to learn about another one of the commanders: Valder. Everything you need to know about Valder can be found from developer Chucklefish below.

In the bitterly cold mountains to the south there lies a nation of shambling corpses and assorted undead fiends. Travellers hope only to avoid meeting them on the open road, whilst would-be heroes and naive soldiers are eager to meet them in battle. They are the Felheim Legion, and they are governed by the necromancer Valder.

Control over the vast masses of the undead falls to whoever wields the Fell Gauntlet, and Valder secured it at a young age. A master in the necromantic arts, Valder even created the commander Ragna from the remains of countless skilled warriors, so that he can designate military matters to her. To him, the bloodthirsty hordes of skeleton soldiers are like his children, even if they tend to lack proper etiquette (and some brains).

If called to battle, Valder strikes using the powerful magic within the Fell Gauntlet to wipe out his opponents with a single hand.

He might not fear death, but his enemies would do well to fear him…

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