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Denis Dyack

Nintendo and Silicon Knights’ GameCube title Eternal Darkness went through an interesting development cycle. It was originally planned for the N64, but ended up shifting to the GameCube. Silicon Knights was actually targeting release for the system’s launch, but that didn’t happen.

According to director Denis Dyack, Eternal Darkness would have been ready for the release of the GameCube. But after the 9/11 tragedy took place, some aspects had to be rewritten. Dyack visited Nintendo in Japan, spoke with Satoru Iwata and Shigeru Miyamoto, and had to ensure that any potential controversial aspects were changed or removed.

Dyack said the following in the latest episode of the IGN Unfiltered show:

For many years, dedicated fans have hoped that Eternal Darkness would return. Nintendo published the GameCube game back in 2002 after it was created by Silicon Knights, but the IP has been dormant since then. Despite Nintendo playing around with the trademark a few times, there have been no new developments.

Interestingly, Silicon Knights did have interest in the IP before the studio closed. According to director Denis Dyack, the company was “in the process of getting the rights back, but it never completed.”

Denis Dyack, the director of the Nintendo-published psychological horror game Eternal Darkness, appeared on the latest episode of IGN Unfiltered. Dyack reflected on the GameCube title during a lengthy segment of the show.

Dyack discussed Nintendo’s interest in Silicon Knights after seeing the studio’s camera tech, moving the project from the N64 to the GameCube, working with Nintendo, and more. One interesting story came about when he was asked if any Sanity Effects were cut from the final game. Everything made it in, but not without some effort. Dyack actually spoke directly with Nintendo’s Shigeru Miyamoto about the one memorable Sanity Effect in which Eternal Darkness would make it seem as though your save file was being deleted.

Eternal Darkness creator Denis Dyack spoke with YouTube user SuperMetaldave64 in a new podcast published today. Dyack gave an update on the Shadow of the Eternals project, his experience working with Shigeru Miyamoto and Satoru Iwata, his excitement for NX, and more.

Here are a few excerpts:

On Shadow of the Eternals…

“There’s likely to be some announcements in the not-too-distant future. When we actually do it, I can’t say at this point, but I do think that there’s going to be a couple of shockers coming. I’m really looking forward to seeing what the responses are. We’re really excited. And remember as well, our company we’re not just doing games, so we’re pairing with television and film as well so it’ll be a myriad of things coming out on some of the things that we’re doing. It’s going to be very different.”

Eternal Darkness creator Denis Dyack attempted to fund a spiritual successor to that game, Shadow of the Eternals, back in 2013. But after two failed Kickstarter campaigns, its future remained unclear. Dyack did mention that Shadow of the Eternals was still in the works back in 2013 – and even teased “big plans for the future.”

Dyack still says that Shadow of the Eternals is a thing. He now has his own YouTube channel known as “The Quantum Tunnel”, and noted during a podcast that it’s still alive. Dyack also believes “extremely unethical” games journalism caused the project to lose out on crowdfunding a few years ago.

Shadow of the Eternals was originally planned for Wii U. If the game ever does get made, it’s unclear whether that console would still be included as a target platform.

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Shadow of the Eternals is a new passion project from Eternal Darkness creator Denis Dyack. Dyack, along with the rest of his team, hoped to achieve funding via Kickstarter. Two campaigns launched in 2013, but both unfortunately failed to reach their funding goals.

We last heard about Shadow of the Eternals last October. The project is now in development at Quantum Entanglement Entertainment Inc., which was founded by Dyack. Other than that, things have been pretty quiet

However, Dyack once again commented on Shadow of the Eternals while speaking with Niche Gamer. When asked about its funding status, he stated:

Well, we can’t talk about that right now. But there will be announcements in the future. The bottom line is we’re really excited on where we’re going, things are very quiet, and probably will continue to be quiet but they’re going well. Please stay tuned, and we’ll update everyone as soon as we can. I wish I could say more, but you know the drill with the industry, right?

Additionally, when asked if a potential re-reveal is planned, and whether we’ll see the game soon, Dyack said:

Well, it all depends on what your definition of soon is. [laughs]

Rather than tease, I would just say that we believe in the project and we’re doing everything we can to see this project – and other projects – some of which are really great as well, get out there. We’ve got some big plans for the future, and we’re being very aggressive on some things, and we’re really looking forward to see how things roll out.

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IGN has published a report confirming that development of Shadow of the Eternals is back on. It’s being made by Quantum Entanglement Entertainment Inc. – otherwise known as “QE2” – which was founded by Denis Dyack.

QE2 will develop video games as well as movies and television programming. Dyack is with the company as chief creative officer.

As for Shadow of the Eternals, it’s in active production. There are plans to expand the game into additional entertainment fields.

“(We’re) looking at it from a film and television side,” Dyack teased to IGN. “We’ve got more going on that we’re just not ready to talk about yet.”

Shadow of the Eternals was originally slated for Wii U. We’re hoping that’s still the case!

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