RIVE footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: indie, RIVE, Two Tribes
Kickstarter roundup (10/19/14)
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 3 Comments
With more and more Kickstarter campaigns popping up these days, it would be tough to cover them all without overloading the site. And thus, the Kickstarter roundup was born! We’ll be posting these each weekend so that we can bring the latest Kickstarter efforts to your attention.
Here’s today’s roundup:
Games
Hazewalker – $100,000 for funding, including Wii U
Red Cobra – $60,000 for funding, Wii U stretch goal amount TBA
Impact Winter – £95,000 for funding, Wii U stretch goal at £150,000
Animal Gods – $26,000 for funding, including Wii U
Buildanauts – $35,000 for funding, Wii U stretch goal at $130,000
Beyond-Human – €20,000 for funding, Wii U stretch goal at €90,000
More: indie, Kickstarter
Mad Men Football pre-alpha promotional screens trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 5 Comments
More: AE Games, indie, Mad Men Football
Stealth Inc 2 footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 2 Comments
More: Curve Studios, indie, Stealth Inc 2
Guns, Gore & Cannoli coming to the Wii U eShop
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Belgium developer Crazy Monkey Studios is planning on bringing Guns, Gore & Cannoli to Wii U. A release is planned for early 2015.
Crazy Monkey Studios describes Guns, Gore & Cannoli as “an over-the-top, comical, and fast-paced action game with hand drawn 2D HD graphics”. The game is set in the early 1920s, complete with setpieces, music and weapons that match the era.
A Kickstarter campaign for Guns, Gore & Cannoli can be found here. It seems that the project will be made even without funding.
More: Guns Gore & Cannoli, indie
Runbow details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
A few days ago, Polygon published a preview of Runbow based on a playable demo at IndieCade 2014. You can find a summary of details from the report below.
– Competitively running and platforming game
– 9 players compete against each other in fast and frenzied battles to the death
– Run mode was playable at IndieCade
– This has players sprinting from one side of the screen to the other, punching each other and hopping from platform-to-platform
– Colored gates, platforms and other obstacles are included in each level
– Green, blue, purple, orange colors
– One of those colors sweeps across the game’s background every few seconds
– When this happens, it momentarily deleting all platforms of the same color
– Runbow’s tagline “If you can’t see it, it doesn’t exist”
– If players lag too far behind and fall offscreen, they’ll die
– Sometimes a spiked boulder will come rolling onto the stage
– Power-ups included
– Can punch opponents at any time to momentarily stun them
– A Power Punch pick-up makes punches stronger by launching opponents into the air
– Lightning power-up shocks everyone else for an extended stun
– Another power-up makes everything happen in slow motion
– Other power-up swaps one player’s location with another
– King of the Hill-style mode and a deathmatch battle known as Arena are included
– Ties in Run mode are settled in a version of the game’s deathmatch mode
– This involves bouncing on a floor made of mushrooms while trying to avoid spike pits
– The player using the GamePad can dole out power-ups and switch the background color on the fly in the game’s Colourmaster mode
– In this mode, it’s really a means to torment up to eight friends as they fight among themselves
– 2 players share a Wii Remote-Classic Controller pairing so that the controller essentially becomes two
– Coming to Wii U first
– Nintendo has been “insanely supportive” of the game
– Out in early 2015
– Team is working on color blind options
– The game has a black and white tonal visual option that may serve as the best solution for color blind players
Shantae and the Pirate’s Curse block size
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 3 Comments
Shantae and the Pirate’s Curse is a little less than a week away from its North American launch on 3DS. To prepare fans, WayForward shared the game’s size over on Twitter. Shantae and the Pirate’s Curse will take up 2,315 blocks of space.
Update: Nope – Pier Solar HD hitting the North American Wii U eShop next week
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 5 Comments
Update: In turns out that Nintendo’s listing is inaccurate, which is somewhat of a surprise! It’s one of the rare times as of late that a game page has included an incorrect date. However, a final release date will be announced next week.
Pier Solar HD is coming to the North American Wii U eShop next week, a listing on Nintendo’s website reveals. Watermelon will bring its game out on October 23. Pricing is set at $14.99.
Zombie Panic in Wonderland DX hitting the European 3DS eShop on October 30
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Akaoni Studios’ Zombie Panic in Wonderland DX is locked in for an October 30 release date in Europe, it would seem. That news comes courtesy of a listing on the Wii U eShop. At launch, the game will be available for €5.00.