Sonic Team studio head Takashi Iizuka on the essence of Sonic, says “just going fast does not make it fun”
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Sonic the Hedgehog boss Takashi Iizuka has spoken about the essence of the series and what makes a new entry in the series great.
In Iizuka’s view, it’s all about the “fun feeling” you have while moving. He told Eurogamer that regardless of whether it’s a 2D or 3D game, linear or open zone, “it’s really that sense of enjoyment that I’m running with Sonic at a high speed and [thinking]: this is fun, and I’m having a great time.” However, he doesn’t believe it simply comes down to “going fast”.
More: interview, Sonic the Hedgehog, Takashi Iizuka, top
Konami explains how it chose which games to support with online in TMNT: The Cowabunga Collection
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
You could really make the case that Konami and Digital Eclipse went all out with Teenage Mutant Ninja Turtles: The Cowabunga Collection between all of the different games included, support for online play, tons of behind-the-scenes content, and more. However, on the topic of online, not all titles have the functionality – only a few do.
Konami producer Charles Murakami recently explained to Nintendo Everything how it was decided which games in Teenage Mutant Ninja Turtles: The Cowabunga Collection. Here’s what he said on that front:
Reggie says a Nintendo / Xbox / PlayStation adaptive controller was in the works, unsure if it’s still in development
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Accessibility has become a more prominent topic in the gaming industry, and we’ve seen Microsoft in particular make a push with initiatives like its adaptive controller. Interestingly, there were plans – at least at one point – for a new kind of controller that would work across Nintendo, Xbox, and PlayStation hardware.
Former Nintendo of America president Reggie Fils-Aime shared that news in an interview with Inverse. He said the Xbox adaptive controller was being used “as a jumping-off point to create something that would be platform-agnostic and adaptable by any consumer.” The Nintendo / Xbox / PlayStation controller was happening three years ago, though Reggie isn’t sure if it’s still in development.
More: interview, Reggie Fils-Aime, top
HAL Laboratory on how Kirby Star Allies allowed Kirby and the Forgotten Land to happen
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
There are now two major Kirby games on Switch. Kirby Star Allies came first and was largely 2D, but you might be interested to know that it largely paved the way for Kirby and the Forgotten Land.
Shinya Kumazaki, who was the general director of both games, spoke about their development connection with Japanese magazine Nintendo Dream. Kumazaki says that Star Allies was a means of “laying the groundwork for future works and we were sure that the next game would be 3D.” Interestingly, HAL Laboratory felt that Star Allies and Forgotten Land were “a single large connected project.”
Nintendo president says no plans for a Switch price increase, talks hardware production
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to Nintendo president Shuntaro Furukawa, the company has no plans to increase the price of the Switch.
Furukawa shared that information in an interview with Nikkei. He said that Switch demand is currently outpacing supply, but that doesn’t mean Nintendo will up the price. The company wants to “avoid pricing people out” and “maintain the momentum of our overall business.”
Furukawa’s comments came about while talking about Switch hardware production as well as sales targets. You can read the brief interview below.
More: interview, Shuntaro Furukawa, top
Crisis Core: Final Fantasy VII Reunion name explained
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Crisis Core: Final Fantasy VII Reunion creative producer Tetsuya Nomura has explained the game’s name in an interview with Everyeye.
Obviously the title is extremely similar to the original, but now has the added “Reunion” bit. According to Nomura, “Reunion” has important meaning when it comes to Final Fantasy VII’s lore and it’s a way of connecting it with Crisis Core. The term is also being used to help describe what the game is given how it’s not clearly a remake or a remaster – it’s more of a middle ground.
Square Enix on whether Crisis Core: Final Fantasy VII Reunion is a remake or remaster
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Crisis Core: Final Fantasy VII Reunion is in an interesting spot, as some have debated whether the game is a remake or remaster. Square Enix is doing more than just sprucing up the visuals – it have new elements like additional voice acting, changes to the battle system, and more.
While it’s not quite clear-cute, creative producer Tetsuya Nomura recently weighed in and believes the project most closely resembles a remaster. However, there was actually discussion internally as to whether it should be called a remake.
Kirby and the Forgotten Land devs on the pressure of getting 3D Kirby right
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Even though Kirby has been around for three decades, the series never really tried its hand at full-on 3D gameplay. That finally changed this year with the release of Kirby and the Forgotten Land. By all accounts, the team really nailed it – but that doesn’t mean turning Kirby from 2D to 3D was a simple task.
Kirby and the Forgotten Land co-directors Shinya Kumazaki and Tatsuya Kamiyama reflected on the game’s development in a recent interview of Japanese magazine Nintendo Dream. Designer Yuki Endo was present for the discussion as well.
Xenoblade devs want to keep the series “going as long as possible”
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
We already heard from Monolith Soft’s Tetsuya Takahashi that Xenoblade Chronicles 3 is the “culmination” of the series and “summary for moving on to the next step”. However, on Nintendo’s side, producer and director Genki Yokota has stated that he wants to keep the series “going as long as possible”.
That comment came about in the final section of Nintendo’s official interview regarding Xenoblade Chronicles 3. Speaking about the future, Takahashi and Yokota said:
Live A Live director says localization was originally planned, but didn’t happen due to low sales in Japan
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nearly thirty years after its original launch, Live A Live is finally seeing a global worldwide release and will be localized into English for the first time. As it turns out, there were originally plans to bring the title outside of Japan.
Takashi Tokita, the director of Live A Live, told One More Game that Square Enix was originally considering localization. But since “sales prospects in Japan did not seem particularly promising”, it was never released in other regions.