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interview

Nintendo has just shared a new Ask the Developer article for Kirby and the Forgotten Land. Kei Ninomya, the game’s associate producer, Shinya Kumazaki, the general supervisor and writer, Tatsuya Kamiyama, the director and Yuki Endo, the level design director, have all participated in the discussion to provide some more insight on the development of the game.

There’s a lot of neat insight offered into techniques used to make Kirby’s transition into 3D feel as smooth as possible, as well as discussion over the tone and setting of the game.

Have a look at the full developer interview below:

Mario Strikers platformer

Mario Strikers fans might be surprised to hear that the game came close to being more of a platformer.

That news comes from Mike Inglehart, who was a director on the GameCube title as well as its Wii sequel Mario Strikers Charged. Next Level Games toyed around with that mixture of soccer and platforming after receiving limited direction from Nintendo. However, after the Big N reviewed the team’s work and was told to start over, Mario Strikers became more of a soccer experience that emphasized the sport itself.

Mario Strikers Waluigi crotch chop

There’s a lot that Mario Strikers players remember about the first game, including Waluigi’s notorious crotch chop celebration. It’s something that can be seen after the character scores a goal.

For those wondering about the origins of the taunt, we have new insight from director Mike Inglehart. Inglehart spoke with GameXplain about its inspiration, how Next Level Games didn’t count on it getting past Nintendo, and more.

Unpacking DLC

Witch Beam has opened up regarding the possible future of Unpacking, particularly when it comes to DLC and a sequel.

Let’s get the bad news out of the way first. If you were hoping to see more of Unpacking soon, you’ll be disappointed to hear that if anything happens, it won’t be for a long while.

super mario rpg 2

Chihiro Fujioka, the director of Super Mario RPG, has expressed interest in making Super Mario RPG 2 that would close out his career.

Fujioka has worked on many different titles going back to the early 80s. That includes several entries in the Mario & Luigi at AlphaDream – a studio which he co-founded, though he left the studio in 2015 and it closed in 2019 after filing for bankruptcy.

PlatinumGames vice president Hideki Kamiya has commented on Bayonetta 3 as part of an interview with IGN.

Kamiya told the site that the Switch exclusive will have “its own color” compared to prior entries in the series. He also teased that there’ll be “new types of gameplay”.

Kamiya stated:

mother 3 localization worldwide release

It’s been over 15 years since Mother 3’s original debut, but the RPG has never received an official English localization. However, one important developer that worked on the project hopes to see that happen someday.

Producer Shinichi Kameoka recently told Nintendo Everything that much like the fans, he’d “also love to see Mother 3 released in the US and Europe.” He added: “As a lover of games, I will continue to wait for Mother 3’s release worldwide release (in English).

Hyrule Warriors Age of Calamity Expansion Pass

Hyrule Warriors: Age of Calamity ended up with two rounds of DLC as part of the game’s Expansion Pass. However, according to the development team, that wasn’t always the plan.

In a previous interview with Nintendo Dream, the Japanese magazine spoke with director Ryouta Matsushita, producers Yosuke Hayashi and Masaki Furusawa, and artist Yu Oboshi. They revealed that the DLC only came about later, largely following fan requests. According to Hayashi, the team wanted to focus on “ideas that we couldn’t put in the main game.”

Our translation of the interview regarding the Expansion Pass for Hyrule Warriors: Age of Calamity is below: 

Metroid Dread difficulty

In a previous interview with Japanese magazine Famitsu, Metroid Dread producer and longtime series contributor Yoshio Sakamoto spoke about how the development team landed on the game’s difficulty.

Though it’s considered harsh by some players, Sakamoto explained that E.M.M.I.’s punishing nature and the way players gradually learn to avoid it over time was designed to mirror how Samus gets stronger as she collects power-ups throughout the game.

Below is our translation of Sakamoto’s comments regarding the difficulty in Metroid Dread:

Final Fantasy X-2 Square Enix

Direct sequels to mainline Final Fantasy games isn’t something that we see very often. But with Final Fantasy X, that’s a path Square Enix decided to pursue. The RPG ended up seeing a sequel with Final Fantasy X-2 that brought back familiar faces from the original.

Producer Yoshinori Kitase spoke about Final Fantasy X-2 in a recent blog post, and revealed some interesting information about its name. It turns out that deciding on a title for the project was “one of the biggest challenges” the team encountered. Kitase actually revealed that with X-2, Square Enix “was initially worried that it would be mistaken for Final Fantasy XII and turned it down.” But “they’ve grown fond of it” since that point.


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