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Kouhei Maeda

Intelligent Systems has been making Fire Emblem games for many, many years. However, with Fire Emblem Heroes, the studio had to rethink its approach somewhat. Intelligent Systems and Nintendo weren’t just going to take the gameplay as is and plop it on to mobile devices as is.

That unique experience of working on Fire Emblem Heroes will help Intelligent Systems moving forward. That’s according to Kouhei Maeda, one of the game’s directors.

Maeda recently told IGN:

“What we’ve learned from working on Fire Emblem Heroes will really help us as we work on future games. As we’re working on future games, we’re thinking about what is it that fans want and what is it fans like, and we’re able to look at the data we get from Fire Emblem Heroes [and apply that].”

Thanks to Johnathan for the tip.

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Fire Emblem Heroes has been around for about half a year, and the game is starting up its Choose Your Legends bonus banner tomorrow. With that in mind, Polygon spoke with Intelligent Systems director Kouhei Maeda and Nintendo director Shingo Matsushita about the mobile game. Topics include some of the risque art created for Fire Emblem Heroes, overpowered teams, caution over power creep, and player frustration with colorless units.

Read Maeda and Matsushita comments about these points below. You can find the full interview on Polygon here.

Famitsu conducted an interview with a couple of the developers behind Fire Emblem Heroes this month. Intelligent Systems director Kouhei Maeda and Nintendo director Shingo Matsushita were able to provide some additional insight into the mobile game.

To start out, the interview touched on how Fire Emblem Heroes came to be. Matsushita explained that when Nintendo decided to begin developing for smartphones, one of the candidates was Fire Emblem. They’ve been thinking from the beginning about making something that can allow many people to experience Fire Emblem as a strategy RPG.

GameXplain sent some questions over to Intelligent Systems’ Kouhei Maeda as part of an interview about Fire Emblem Heroes. Maeda commented on the hurdles of making a Fire Emblem for mobile, if balancing is affected by microstransacations, future support, and more. Check out the full interview below.

Last month, Game Informer published an overview of sorts for the Fire Emblem series. The magazine looked back at the franchise’s early days leading up to Fire Emblem Fates. There are some interesting developer comments as well.

Fire Emblem wasn’t introduced overseas until the GBA era. It was actually Nintendo producer Hitoshi Yamagami who had the idea of bringing it west, and he approached developer Intelligent Systems about his plan.

Yamagami said:

“Intelligent Systems was worried at first about whether it’d sell or not, but given the series’ support in Japan, I felt sure that audiences elsewhere would connect with it as well, and that’s how development began.”

USGamer has published a new interview with Fire Emblem Fates director Kouhei Maeda, producer Masahiro Higuchi, and Nintendo director Genki Yokota. Between the three, they commented on making Birthright and Conquest at the same time, the input of novelist/manga writer Shin Kibyahashi, and the series’ future.

Continue on below for a breakdown of the interview. You can find the full article here.


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