Monolith Soft on Xenoblade X western changes, Nintendo Europe handling Xenoblade 2, Nintendo’s localization process
Kotaku has a very interesting article up covering the localization of Xenoblade Chronicles X, Xenoblade Chronicles 2, and Nintendo’s localizations in general. The site spoke with Monolith Soft CEO Tetsuya Takahashi, Nintendo’s Genki Yokota, and Nintendo of America president Reggie Fils-Aime.
Takahashi himself commented on the changes that were made for Xenoblade Chronicles X in the west, like removing a bikini for one of the characters (Lin). We also have confirmation that Nintendo of Europe is handling Xenoblade Chronicles 2 like the original Wii game instead of Nintendo of America. There’s talk here about Nintendo’s localization process as well.
Find comments from Kotaku’s article below. You can read the full thing here.
Fire Emblem Warriors devs on how the game came to be, appearing characters, more
Posted on 10 months ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 81 Comments | 0 Likes
After several months of silence, Fire Emblem Warriors resurfaced this week. The news cycle started out with Famitsu with plenty of new details and an interview with the developers.
That interview has now been translated. It featured producer Yosuke Hayashi from Koei Tecmo, Nintendo’s Genki Yokota (Fire Emblem director since Awakening), and Masahiro Higuchi from Intelligent Systems. We’re now able to see their direct comments on the game’s origins, talk about the appearing characters, and more.
Read on below for some excerpts from the interview. Read up on the full discussion here.
Fire Emblem Fates devs on making the two versions together, Kibyahashi’s input, future
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments | 0 Likes
USGamer has published a new interview with Fire Emblem Fates director Kouhei Maeda, producer Masahiro Higuchi, and Nintendo director Genki Yokota. Between the three, they commented on making Birthright and Conquest at the same time, the input of novelist/manga writer Shin Kibyahashi, and the series’ future.
Continue on below for a breakdown of the interview. You can find the full article here.
Monolith Soft on Xenoblade Chronicles X, sharing dev insight and open to helping other Nintendo teams
Posted on 2 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments | 0 Likes
Nintendo interviews haven’t stopped pouring in from E3 2015. The latest one comes from Game Informer, who chatted with Xenoblade Chronicles X director Tetsuya Takahashi and Nintendo’s Genki Yokota.
– Why Los Angeles was chosen as the main city for Xenoblade Chronicles X (New York was considered)
– HD development
– Working on first-party Nintendo games and being open to helping out with Zelda Wii U
It’s a pretty massive interview, so we’ve only posted a few excerpts below. You can read the full discussion here.
Iwata Asks: Xenoblade Chronicles X now live
Posted on 2 years ago by Brian(@NE_Brian) in News, Wii U | 14 Comments | 0 Likes
Nintendo president Satoru Iwata sits down with Genki Yokota, Koh Kojima, Kazuho Hyodo, Yuichiro Takeda, and Tetsuya Takahashi to talk all about the Wii U RPG. It’s a lengthy read, but it should be well worth checking out if you have interest in Xenoblade Chronicles X!