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Mario

This month’s issue of GamesTM has an interview with Shigeru Miyamoto and Takashi Tezuka. The two developers talked about all things Mario, including the evolution of the character’s design.

Tezuka shared the following when asked about Mario’s appearance and how Nintendo has resisted the urge to modernize him:

“I do think it’s changed a bit… For example, in Mario 3 we made him a little cuter. And perhaps with the Tanooki tail and the cape we definitely added items and features so that there’s more variety in Mario’s actions.”

Miyamoto shared a few words on the subject of evolving Mario as well. He also stated that Nintendo keeps Mario close to the vest, and doesn’t allow other teams to develop the core titles since the company wants to be control of the character and his abilities.

“In terms of the 3D Mario performance, it has evolved, but we have always been consistent in trying to be cautious in terms of when you do a B-dash, how far he can jump or how many blocks he can break. We have made it a little bit simpler for players as it’s evolved, because there are more complicated things that we’re asking the players to do. In the original Mario when you’re stopped he can’t do B-dash, but you can do it now with more recent games. So we have made it a little bit simpler and tweaked it throughout the years. In terms of Mario games we definitely don’t have other teams develop it, because we do want to control it and manage those features.”

Who would play Link in a live action movie based on The Legend of Zelda? What about the casting for a new Super Mario Bros. film? Shigeru Miyamoto and Takashi Tezuka were asked about these questions in an interview with MTV.

As for feature length films in general, Miyamoto once again expressed openness to the idea. After discussing the Pikmin short movies that can be seen on both Wii U and 3DS, he said: “A feature length film? It’s definitely a secret! I can’t make any comments right now but we’ll see.”

Check out the full interview with Miyamoto and Tezuka below.

USA Today has published a new interview with Takashi Tezuka. Tezuka spoke all about Super Mario Bros., including the original game’s origins, the series’ legacy, and why it’s been able to maintain such longevity.

You can find a roundup of Tezuka’s comments below. A couple of additional questions and answers are on USA Today here.

Nintendo’s famous plumber simply goes by the name Mario. But did you know that he has a last name as well?

During Japan’s 30th anniversary Super Mario Bros. event this past weekend, Shigeru Miyamoto apparently stated that Mario’s full name is “Mario Mario”. As for Luigi, he’s “Luigi Mario”. It’s sort of like someone named Yamada Yamada having a brother named Itou Yamada.

This news is actually somewhat surprising despite what was shown in the 1993 Super Mario Bros. movie. Here’s what Miyamoto told Game Informer about Mario and Luigi’s names back in 2012:

“This is an old story, but Hollywood did a film version of the Mario Bros. many years back. There was a scene in the script where they needed a last name for the characters. Somebody suggested that, because they were the Mario Bros., their last name should be Mario. So, they made him “Mario Mario.” I heard this and laughed rather loudly. Of course, this was ultimately included in the film. Based on the film, that’s [how] their names ended up. But, just like Mickey Mouse doesn’t really have a last name, Mario is really just Mario and Luigi is really just Luigi.”

There’s definitely been some debate as to whether or not Mario has a last name since there have been contradictory comments floating around over the years. I suppose this is what we have to go by now!

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There’s a small Mario-related Easter egg on Google’s website. By searching for the term “Super Mario Bros.”, you’ll see a Question Block towards the right side of the page. Clicking it plays the familiar animation and sound (try getting to 100 as well) that we all know and love! It’s a nice little nod to the 30th anniversary of Super Mario Bros.

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Super Mario Bros. came out in Japan on September 13, 1985. You know what that means! Since it’s the 13th in Japan, today is the 30th anniversary of Super Mario Bros. Here’s to another 30, Mario!

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TIME has an interview with up Shigeru Miyamoto and Takashi Tezuka. Some of the comments are actually from June, but there’s a sprinkling of fresh remarks as well.

One interesting excerpt concerns Miyamoto talking about how Super Mario Maker is like a transition point for the franchise, as Nintendo feels it’s time “to move in a new direction”. Miyamoto said:

“Doing this now at the 30th anniversary [of Super Mario Bros.] is really putting some more of that creativity into the players. But at the same time, we as the developers feel that it’s time for us to move in a new direction, and we’re preparing to work on the future of Super Mario from here on.”

You can check out TIME’s full piece here.

Nintendo UK’s online store is now taking pre-orders for a limited edition “Super Mario Box”. Inside, you’ll find a Mario Classic Colors amiibo, an 8-bit Mario toy, a t-shirt, and hat.

The Super Mario Box is due out on October 9. Pricing is set at £29.99. To reserve the box, head on over here.

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In celebration of the 30th anniversary of Super Mario Bros., IGN reached out to nine Nintendo legends for their fondest memories. The site managed to obtain comments from high-profile people like Shigeru Miyamoto and Nintendo of America president Reggie Fils-Aime.

Miyamoto’s pick? Super Mario 64. Here’s what he shared about that game:

“Of course, I’ve had many memories with Mario over the last 30 years, but the one that sticks out for me most was when we made Super Mario 64. I felt very fortunate to be able to work in a 3D space for the first time, take on this new technology, and have Mario be the character that helped bring it to life. And that we did that by working with 3D technology at a time when there weren’t many people doing it. So that was a very important moment with Mario for me.

“The other memory links back to my childhood. When I was younger I used to always like to make puppets and do puppet shows. When we made Super Mario 64, it was like I was able to do a puppet show with Mario in a 3D space. It’s been very fun for me to have these moments where the things that I’ve enjoyed from my youth have blended in with the work that I do in video games.”

Reggie’s choice was none other than Super Mario World. He mentioned the following about Nintendo’s SNES classic:

“My deepest Super Mario memory is with Super Mario World. I came into the Nintendo family in 1991 via the Super Nintendo Entertainment System, and that console came with Super Mario World. I can still picture Yoshi’s Island 2 and the opening sequence to get a Koopa shell moving to the right and picking up my 1-Up. I also loved the various Yoshis – especially the Blue flying Yoshi and the Yellow sand-stomping Yoshi. I played and replayed that game with my sons and always kept it at 99 lives. I still have the cartridge, and a working SNES at home and in my office.”

You can find more comments from the likes of Takashi Tezuka, Bill Trinen, and more here.

Nintendo’s Japanese YouTube page has gone live with a new “Let’s Super Mario! Thank You Video”. It features a collection of footage created by various fans. We’ve posted the video below.

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