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Masahiro Sakurai

Over the past few days, we’ve covered most of what Super Smash Bros. director Masahiro Sakurai had to say about the new Wii U and 3DS games in his bi-weekly Famitsu column. One of the few other topics Sakurai discussed was the naming of the two titles.

Sakurai addresses what could be a question some fans have: “Does the word ‘for’ in the title contain the meaning of Smash Bros. 4?” While it doesn’t seem like the naming was intentional, it just so happens that “for” can also be thought of as “4”.

“This time the name of the system was used as a subtitle in order to avoid confusion among consumers,” Sakurai commented. “However, for both systems ‘Smash Bros. for’ is included in the title, so isn’t that nice?”

Elsewhere in his Famitsu column, Sakurai talked about how characters are chosen for the Smash Bros. roster and why some of the clones made it into the Wii U and 3DS games.


Super Smash Bros. for Wii U and 3DS contain a few “clone characters” like previous entries in the series. In his latest Famitsu column, director Masahiro Sakurai explains how they were decided.

Sakurai started out with the following:

There are 3 fighters [Lucina, Dark Pit, and Doctor Mario] that are alternate models (clones) in the game. Each was originally a color variation, but during development, they were given balanced characteristics. Since their functionality had differences, forms were separated from each other. However, it was vital that this didn’t increase the required man-hours. Some relative tuning was sufficient as it wasn’t necessary to create balancing from scratch.

A Wii U screenshot today! Sakurai gives us a look at the Wii U trophy shop:

Today’s screenshot contains an interesting tidbit from one of the new stages:

Today Sakurai explains how Amiibos will function in the Wii U version:

 


He continues:

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Once you do, the trophy of your amiibo character transforms into a Figure Player (FP)!! FPs fight and develop on their own.

No new information in today’s screenshot, but Sakurai has a friendly reminder for us about Conquest mode:

The day is finally upon us! Unfortunately that means the daily screenshots will serve a different purpose from here on out, but I think that’s a pretty reasonable trade don’t you?

Yesterday, we posted a few comments from Super Smash Bros. director Masahiro Sakurai regarding concerns fans may have when it comes to playing online with the 3DS game. Kotaku now has the full blurb from Sakurai’s latest Famitsu column.

Below are his entire comments:

“Connectivity can depend heavily on location so I really don’t know what to say. At the very least, we’ve confirmed that smooth play is possible under various conditions of external networks. During multi-player, you’re connected with another player and sending light amounts of data back and forth, so if the game feels laggy, it’s due to the connection speed. If you play when it’s laggy, then the person you’re playing with will experience the same lag, so it’s best to play when the connection is clear. During development, there were cases where we had too many people and the connection became sluggish, so we turned off our cell phones and the connection would clear up. It’s best to avoid playing while streaming something or by a tethered connection. Free wi-fi spots are probably not very good either.”

One more quote from Sakurai as well. On the topic of his favorite character, he had this to say: “I don’t have one. However, for this game, I tend to like the heavier fighters.”

Source

Today Sakurai gives us a look at a very retro assist trophy:


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