Super Smash Bros. for 3DS screenshot (10/10/14)
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots | 3 Comments
Sakurai on the clone characters in Smash Bros. Wii U/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 755 Comments
Super Smash Bros. for Wii U and 3DS contain a few “clone characters” like previous entries in the series. In his latest Famitsu column, director Masahiro Sakurai explains how they were decided.
Sakurai started out with the following:
There are 3 fighters [Lucina, Dark Pit, and Doctor Mario] that are alternate models (clones) in the game. Each was originally a color variation, but during development, they were given balanced characteristics. Since their functionality had differences, forms were separated from each other. However, it was vital that this didn’t increase the required man-hours. Some relative tuning was sufficient as it wasn’t necessary to create balancing from scratch.
Super Smash Bros. for Wii U screenshot (10/09/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 3 Comments
A Wii U screenshot today! Sakurai gives us a look at the Wii U trophy shop:
Super Smash Bros. for 3DS screenshot (10/09/14)
Posted on 10 years ago by Jarop(@gamrah) in 3DS, News, Screenshots | 4 Comments
Today’s screenshot contains an interesting tidbit from one of the new stages:
Super Smash Bros. for Wii U screenshots (10/07/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 1 Comment
Today Sakurai explains how Amiibos will function in the Wii U version:
He continues:
Once you do, the trophy of your amiibo character transforms into a Figure Player (FP)!! FPs fight and develop on their own.
Super Smash Bros. for 3DS screenshot (10/06/14)
Posted on 10 years ago by Jarop(@gamrah) in 3DS, News, Screenshots | 0 comments
No new information in today’s screenshot, but Sakurai has a friendly reminder for us about Conquest mode:
Super Smash Bros. for 3DS screenshot (10/03/14)
Posted on 10 years ago by Jarop(@gamrah) in 3DS, News, Screenshots | 2 Comments
The day is finally upon us! Unfortunately that means the daily screenshots will serve a different purpose from here on out, but I think that’s a pretty reasonable trade don’t you?
Sakurai’s full comments on Smash Bros. 3DS online lag
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 20 Comments
Yesterday, we posted a few comments from Super Smash Bros. director Masahiro Sakurai regarding concerns fans may have when it comes to playing online with the 3DS game. Kotaku now has the full blurb from Sakurai’s latest Famitsu column.
Below are his entire comments:
“Connectivity can depend heavily on location so I really don’t know what to say. At the very least, we’ve confirmed that smooth play is possible under various conditions of external networks. During multi-player, you’re connected with another player and sending light amounts of data back and forth, so if the game feels laggy, it’s due to the connection speed. If you play when it’s laggy, then the person you’re playing with will experience the same lag, so it’s best to play when the connection is clear. During development, there were cases where we had too many people and the connection became sluggish, so we turned off our cell phones and the connection would clear up. It’s best to avoid playing while streaming something or by a tethered connection. Free wi-fi spots are probably not very good either.”
One more quote from Sakurai as well. On the topic of his favorite character, he had this to say: “I don’t have one. However, for this game, I tend to like the heavier fighters.”
Super Smash Bros. for Wii U screenshot (10/02/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 0 comments
Today Sakurai gives us a look at a very retro assist trophy:
Sakurai on how third-party characters are chosen in Smash Bros., roster, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
Nintendo Life has published a new interview with Super Smash Bros. director Masahiro Sakurai. Topics include third-party characters, the roster in general, the meticulous process of creating the different characters, and how much fans influence decisions.
Head past the break for some interview excerpts. The full interview can be found here.