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Masahiro Sakurai

Today’s Super Smash Bros. update from Masahiro Sakurai has gone live. You can find the full roundup below.

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This is what you see after you click on Games & More. There are many modes to choose from. There’s the Options button, too.

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Futhermore, this is what the screen looks like after you click on Solo. In the Stadium, you can find the Home-Run Contest, various Multi-Man Smash challenges, and Target Blast!

As the 3DS release draws closer and closer in Japan, Sakurai has been really doubling (or in this case tripling) down on screens! More Smash Run shots today:


He continues:

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Those red things in the picture are called danger zones, and if you touch one, you’ll get penalized by respawning farther back in the stage!! The danger zones disappear after someone else touches them, so fighters following those in the lead will have an advantage. You can still find speed boosts throughout the stage, so it’ll be a heated battle ’till the end!!

and another:

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Here’s another final battle called “Climb!” Obviously, those that can jump or fly higher will have the advantage, but they also have to avoid the danger zones!! It gets pretty challenging if you’ve boosted your speed too much, as well. Everyone really gets into this when playing multiplayer.

Returning with some HD Smash screens, Sakurai details a heap of new information on alternate character colours:

 


He continues, showcasing the other half of Samus’ palette:

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…And here she is in the color schemes of the Gravity Suit from Metroid Prime, Green Samus (a regular in the Smash series), the Light Suit, and Dark Samus. A total of eight colors.

but that’s not all:

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You can choose between four male and four female Villagers to play with. The designs for their faces and clothes are different. And here are the four Villagers we haven’t shown you yet.

Today Sakurai talks a little bit about All-Star mode for the 3DS, which looks like it will be a little bit more dynamic than in previous entries:


He continues:

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In these battles, multiple opponents appear in one stage, and you clear the battle by defeating a number of them. The rest area that appears between battles displays the next opponents and the year the characters made their first appearances, and it also holds recovery items and an occasional reward. The characters you fight against appear pretty much in chronological order. Behold, the history of Nintendo games!!

Masahiro Sakurai has posted the latest Super Smash Bros. for Wii U screenshot, showing Riki from Xenoblade as an Assist Trophy. You can find the image below.


In last week’s issue of Famitsu, Masahiro Sakurai wrote a new column that goes into detail about the debugging process with games. Although nothing earth-shattering was revealed about the new Smash Bros., it’s quite an interesting read (though there is some Smash talk).

We’ve finally managed to put up a translation of Sakurai’s column. Head past the break to read it in full.

Masahiro Sakurai took to Miiverse earlier today and shed a little more light on Shulk’s moves in the new Smash Bros. Continue on below for his full comments.

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Shulk’s sword, the Monado, slashes enemies with a beam when activated, so it can strike from long range. What really makes this weapon unique is that when the Monado Arts are activated, it can change Shulk’s features and abilities! Emerge victorious in battle by changing your abilities strategically!!

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[List of Monado Arts]
? (Jump): higher jumps, lower defense.
? (Speed): faster movement, weaker attacks.
?(Shield): higher defense, slower movement.
?(Buster): stronger attacks, weaker launch ability.
?(Smash): Stronger launch ability, weaker attacks, lower defense against launching.

Source

This month’s issue of EDGE features interviews with a number of different developers, including Super Smash Bros. director Masahiro Sakurai. Among other things, Sakurai was asked to comment on how tournament players tend to focus on Melee as opposed to Brawl, and what will be done to ensure that something similar doesn’t happen this time around.

Sakurai answered with a very lengthy response that can only be summarized in so many words. Many of his comments addressed the need to appeal to both casual and inexperienced gamers.

He also mentioned, “Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didn’t have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.”

Head past the break for all of Sakurai’s comments. Believe us when we say there are plenty of them!

It’s looking like Challenges in the new Smash games will work similar to Brawl, Sakurai details a little bit how they’ll work with the two versions:

Leaks not enough information to keep your Smash cravings in check? The daily screenshots are still raging on! Today’s focus is the Spectator Mode that will be featured even in the 3DS version:

 


Sakurai continues:

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Being able to cheer someone on is what really makes spectating matches fun. This time, 1st and 2nd place will get prizes in four-player matches, and spectators can bet the gold they win on Bonus Chances.


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