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Masahiro Sakurai

Been a while since we’ve had a 3DS screenshot! Sakurai details an interesting tidbit about team battles today:

In previous games in the series, if you chose the red team in a team battle, your Mario would have been red. But now you can choose any color you want! The color outlining the characters will show their team affiliation.

Colours, colours everywhere! Sakurai gets into the nitty gritty of mirroring character models today:

The leg and arm positions of some characters will automatically be mirrored when facing left or right. Mario, for example, will have his chest shown in the foreground regardless of whether he’s facing right or left. This was quite a tedious task, but thanks to it we can show the best features of each character even better.

He also provides an example of how it was before this change:

Here’s another example: in the previous games, you saw the back of Kirby’s head when facing left. Now Kirby looks great from any angle.

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We’ve had a look at some Assist Trophies in past screenshots, but today we got a look at the capsule:

This is the capsule for the Assist Trophies. It may emit rainbow-colored lights, or even blink. Even if there’s something like a Color TV-Game 15 inside….

Today’s screenshot and caption are… Well, just great:

Under certain circumstances, the creatures on this planet appear to grow larger and go berserk. The Pikmin and I must be cautious lest we lose our heads to these beasts.

The Villager’s alternate colors were showcased today and they’re not what we were expecting:

You can choose to play as the girl villager too!! How lovely.

Masahiro Sakurai published a new Weekly Famitsu column in the magazine’s most recent issue. In his latest piece, the Smash Bros. director touched on his interest in VR technology.

First, Sakurai expressed interest in seeing VR tied into driving. “I often think to myself, ‘if only this dashboard and stuff around my feet were transparent’,” he wrote. Sakurai most enjoys seeing the world around him while driving, but he can’t see below the front of the vehicle. This is something that he believes would feel exhilarating, and the combination of gaming and VR would make it possible to experience.

Sakurai also feels that VR tech is better suited for games in which the direction of movement is fixed (think driving games). “Because, having two concepts of direction – like with movement of a tank and the rotation of its cannon – is quite complex.”

As for what sort of titles he would like to play, Sakurai commented:

“Personally, I’d like to play Jumping Flash! It’d probably be quite scary, though. You could probably make a crazy Love Plus game as well. A horror game like Resident Evil or Fatal Frame could be good, too.”

Of course, we won’t be seeing any sort of virtual reality elements in the new Smash Bros. titles (“Sadly, such a device is ill-suited for the Smash Bros. game I’m working on right now.”) But Sakurai did say he would be interested in using the tech in a first-person 3D game.

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Today’s screenshot gives us a look at a particularly odd Assist Trophy. I don’t think anybody could have seen this one coming:

The unexpected Assist Trophy, the TV-Game 15! Color TV-Game 15 is a home entertainment system that was released in 1977 in Japan before the release of Space Invaders. This is the oldest game to join the Smash Bros. series.

Sakurai even doubled down on explanations:

Normally, controllers for these types of games had knobs with variable resistors–these allowed the players to control in-game movement by how far they twisted the knobs. The TV-Game 15 used microswitches instead. We’ve worked a little too hard to reenact the behavior of the original, so the paddles always move in linear paths with the same, consistent speed. We pay attention to such peculiar details!

Trophy talk today! Sakurai shows a little bit of Pikmin love:

Here’s one of my personal favorites, the trophy of Brittany from Pikmin 3. She won’t be joining the battle, but her model and expression is well-designed.

Today’s screenshots have Charizard in the spotlight. Sakurai detailed a change to his Side+B move:

Here’s Charizard’s new special attack, Flare Blitz. It’s a very powerful attack–however, you’ll take recoil damage if you make contact. Pretty true to the original game, huh? Flare Blitz is Charizard’s side special move, and Rock Smash is the down special move.

We also got a look at Charizard’s Final Smash:

And here’s Mega Charizard X. This will appear as Charizard’s Final Smash.

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Another week, another set of screenshots! Here’s what Sakurai had to say about today’s shot:

Here’s wire frame Little Mac–re-envisioned from the original Punch-Out!! game. The man that actually drew the pixel art wire frame in the original was none other than Shigeru Miyamoto. He said he drew the pixels for the wire frame on graph paper.


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