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Long after it was announced, the Chapter 9 update for Celeste was recently made available. IGN spoke with developer Matt Thorson about the extra content and more in a new interview. Thorson explained why they’re not charging for the new content (and revealed that there isn’t much interest in a sequel currently), why it took so long to release, and commented on the game’s sales.

We’ve rounded up these excerpts from the interview below. For the full discussion, head on over to IGN.

IGN has shared the first footage from Celeste Chapter 9, the free DLC launching September 9. View the gameplay below.

Celeste players will have plenty to look forward to when the game’s free DLC launches. According to director Matt Thorson, over 100 levels will be included.

Thorson added that the team won’t mention anything regarding a release date “until we’re 100% sure, because as always we have missed every internal target we set for ourselves as the Chapter grew in scope.”

We do know that Chapter 9 will have no B-Side as it’s all a single continuous chapter. While there won’t be any strawberries to collect, there will be new items and mechanics.

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Celeste director Matt Thorson has provided an update on the platformer’s upcoming DLC. It will add Chapter 9, which actually has new story elements. Adding to the story wasn’t originally planned, but something obviously changed along the way.

Thorson previously said that there will be no B-Side in the DLC, and that it’s “after the current hardest levels in difficulty”. While there aren’t any strawberries, there are new items / mechanics.

Celeste’s DLC will be free, but there’s no word yet on when it’ll be available.

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Not too long ago, it was announced that Celeste will be getting some DLC. Director Matt Thorson shared some tidbits about what’s in store on Twitter.

Thorson confirmed that it’s “all one continuous chapter, no B-Side”. He added that the DLC is “after the current hardest levels in difficulty” and doesn’t feature any strawberries. Finally, new items/mechanics are planned.

The Celeste DLC will be entirely free. But unfortunately, it won’t be ready for the first anniversary on January 25.

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Celeste has sold over 500,000 copies this year, director Matt Thorson has revealed. Although a breakdown of platforms was not provided, we do know that the game has sold very well on Switch.

Thorson and the rest of the team aren’t done with Celeste just yet. The game will be getting a few difficult “farewell” levels, which should arrive in early 2019.

Thorson has also teased, “we’ll be announcing what’s next for us in the new year as well.”

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Matt Makes Games has unveiled a new feature for Celeste. Currently in beta on Itch and Steam, version 1.2.5.0 brings about “Variants Mode”. It can be unlocked after completing all C-Sides, and creator Matt Thorson describes it as “kind of like anti-Assist Mode: a collection of options to make the game harder or weirder.”

Below are the patch notes for Celeste version 1.2.5.0:

In a new blog post, TowerFall developer Matt Thorson has provided in-depth information about the new version. We have a look at the game’s icon, news about nontraditional GameCube controller support, and a lot more.

Here’s the full rundown:

TowerFall has been dated for Switch. The game launches September 27, with the pre-purchase option coming today. Characters from Celeste will be included.

Celeste co-creator, programmer, and artist Noel Berry has indicated that a physical release is in the cards. In response to a petition created to generate interest in a boxed copy, Berry said that the team is “workin’ on it”. No further details were provided.

Matt Makes Games has several options on the table to make a physical version of Celeste happen. Limited Run Games is probably the biggest name out there, but we’ve also seen companies like Super Rare Games step in to produce physical versions of Switch titles.

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