Mario Strikers: Battle League announced for Switch
Posted on 12 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Mario Strikers: Battle League is in development for Switch, Nintendo has announced. The game launches on June 10, 2022.
Check out the first details:
Nintendo acquires developer Next Level Games
Posted on 2 years ago by Elias in General Nintendo, News | 0 comments
After an agreement in which Nintendo has obtained 100 percent of the company’s shares, Next Level games has now become a subsidiary. The deal closes on March 1st, making the Vancouver, Canada company fully-owned by Nintendo. As developers of titles like Luigi’s Mansion: Dark Moon, Super Mario Strikers Charged, as well as the more recent Luigi’s Mansion 3, it is clear that the team will be put to good use. Here is the full statement from Nintendo regarding the new acquisition:
More: Next Level Games
Luigi’s Mansion 3 update out now (version 1.4.0), patch notes
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Luigi’s Mansion 3 has received its new round of DLC, but that’s not the only bit of news for the game. Nintendo also started the distribution of version 1.4.0, which includes the Art Viewer, new rare ghosts in ScareScraper, and tons of fixes.
The full patch notes are as follows:
Luigi’s Mansion 3 Multiplayer Pack Part 2 footage
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Earlier tonight, Nintendo and Next Level Games dropped the Multiplayer Pack Part 2 DLC for Luigi’s Mansion 3. A couple of videos from GameXplain showing off what’s new can be found below.
Luigi’s Mansion 3 Multiplayer Pack Part 2 out now
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Starting today, Luigi’s Mansion 3 players can get their hands on the game’s Multiplayer Pack Part 2 DLC.
New content and features for both ScreamPark and ScareScraper modes are available. These include three more mini-games for ScreamPark mode, as well as three new ScareScraper outfits with matching floor themes and themed ghosts. One such addition is the Cap’n Weegee costume. Finally, players can view concept art from development.
Here’s an overview of the DLC from Nintendo:
More: DLC, Luigi's Mansion 3, Next Level Games, top
Luigi’s Mansion 3 – Multiplayer DLC Pack – Part 1 footage
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Footage has emerged from the new Luigi’s Mansion 3 DLC, courtesy of GameXplain. Check out the gameplay in the video below.
More: DLC, Luigi's Mansion 3, Next Level Games
Luigi’s Mansion 3 – Multiplayer Pack DLC – Part 1 trailer
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo has just put out a trailer showing off the Luigi’s Mansion 3 – Multiplayer Pack DLC – Part 1. Give it a look below.
More: DLC, Luigi's Mansion 3, Next Level Games
Luigi’s Mansion 3 update out now (version 1.3.0), patch notes
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Luigi’s Mansion 3 players can now access the game’s latest update, version 1.3.0. It includes new elements for ScareScraper, an Albums feature, support for the Multiplayer Pack, and bug fixes.
Below are the full patch notes:
Luigi’s Mansion 3 – Multiplayer Pack – Part 1 out now
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Luigi’s Mansion 3 has just received the first part of its multiplayer DLC.
Multiplayer Pack – Part 1 includes three new mini-games for the multiplayer ScreamPark mode. It also introduces three new outfits for Luigi with matching floor themes and new themed ghosts in the cooperative ScareScraper mode.
Here’s the full announcement:
More: DLC, Luigi's Mansion 3, Next Level Games, top
Luigi’s Mansion 3 devs on ditching floor puzzles, lack of upgrade system, including the Virtual Boy, ghost lore
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Kotaku has shared another round of quotes from the developers of Luigi’s Mansion 3. The site was able to speak with lead producer Kensuke Tanabe, producer Yoshihito Ikebata, and director Bryce Holliday.
During the discussion, the developers weighed in on why there aren’t floor puzzles in the final game, the decision behind not adding an upgrade system, and how the Virtual Boy made it in. They also shared a bit of lore for the main colored ghosts and the classic Boo ghosts we’ve come to know.
You can find excerpts from these topics below. For the full interview, head on over to Kotaku.