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Nicalis

Grinsia will launch on the North American 3DS eShop in a couple of weeks, according to a listing on Nintendo’s website. An official page has the game pegged for a May 8 release. Nicalis just confirmed this week that Grinsia had been approved by Nintendo of America, so an early May launch certainly makes sense.

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Grinsia has been approved by Nintendo of America, publisher Nicalis has confirmed.

The company wrote on Twitter just a short while ago:


Grinsia was first confirmed for the 3DS eShop in August of last year. Hopefully Nintendo of America’s approval indicates that a release is just on the horizon!

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The 3DS eShop version of Cave Story originally landed in North America back in October 2012. It never made its way to Europe, but that will finally be changing next month.

Nicalis has confirmed on Twitter that Cave Story will launch on the European 3DS eShop on May 1.

The tweet in full is as follows:


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Nicalis isn’t done trying to bring The Binding of Isaac to Nintendo platforms. Founder Tyrone Rodriguez, writing on Twitter, said yesterday that he still hasn’t “given up on” finding a way to make a version happen for the big N’s systems (presumably 3DS at the very least).

Rodriguez’s tweet in full:


One of the main obstacles preventing a release of The Binding of Isaac on Nintendo platforms is the game’s religious aspects. Nintendo won’t approve it due to this content.

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A bunch of details have come in for Nicalis’ 1001 Spikes. The latest information can be found below.

– Can play with four people throughout the main game
– Can work together to beat tough levels or be jerks to each other
– Single-screen competitive mode lets every player fight over a golden vase that spews coins
– Holding the vase earns you coins, and if you die by your opponent’s hand or the stage, you quickly respawn
– Tower of Nanner mode: vertical stages, 9 lives for each player, reach the top of the tower without everyone dying
– Can hurt each other in this mode as well, but doesn’t make much sense to do so since it’s cooperative
– Playable characters include Indiana Jones-ish dudes, Mr. Video Game (looks like a familiar plumber), and more
– Mr. Video Game dude throws fireballs and a similar musical theme plays when you use him
– Knight goes down to his underwear when he dies like Arthur from Ghouls ‘n Ghosts
– Ninja reminiscent of Ryu from Ninja Gaiden
– Belmont-inspired character wielding a whip
CommanderVideo included
– Each character has strengths and weaknesses
– Could be out in March/April

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Over on its blog, Nicalis provided an update on the Wii U version of The ’90s Arcade Racer.

Bringing the game over “from PC/windows environment to Wii U has been a straight forward process since the project is being built on top of Unity and the team porting Unity to Wii U have obviously been doing a great job,” it was explained.

And regarding the game’s technical aspects:

Without getting into minutia that we’re probably not allowed to share in great detail, some things that worked on PC couldn’t be ported exactly Wii U without having affecting how the game performs on the Nintendo console–and probably other consoles, too. However, we’re very happy with the results. Fidelity, image quality and a smooth framerate are our priorities. Detractors note, Wii U is proving very capable of running the game at 60fps at 720p with 4xMSAA and FXAA resulting in a crystal clear image. It’s simply beautiful.

The lead programmer on ’90s Arcade Racer has been busy working on the game’s AI, among other elements. Ultimately, the goal is to support 30 cars in each race.

The ’90s Arcade Racer doesn’t have a release date at this time, though mid-2014 is currently targeted.

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