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Okami

A new Okami product is coming from First 4 Figures. The company has unveiled an Amaterasu Life Size Bust, with pre-orders beginning early next week. It will be the first Life Size Bust product launch in First 4 Figures’ Okami line.

Reservations will begin on Tuesday. An hour after a live stream takes place (times in the graphic above), you’ll be able to put in a pre-order.

Source: First 4 Figures email

Metro spoke with Platinum Games co-founder Hideki Kamiya at E3 to talk about Scalebound. However, the interview did bring up some Nintendo-related topics. Specifically, Kamiya touched on both Bayonetta and Okami, and indicated that he’s interested in working further on both franchises.

With Bayonetta, Kamiya said that he and the rest of Platinum “want to make 3.” He later added that he has “ideas” for a new Okami game as well.

Here’s the full exchange between Metro and Kamiya:

This past week, Okami celebrated its 10th anniversary. Hideki Kamiya, who acted as director on the game, shared a few words on his Twitter account in honor of the milestone.

Kamiya tweeted out the following:

Even though ten years have passed, I’ve still been receiving congratulatory messages and requests for a sequel, so as a developer I couldn’t ever be happier than now… I’m grateful to everyone who has been supporting Okami, and also to Capcom for giving a chance to send it out to the world, while at the same time I also hope from my sincerest heart that someday I could fulfill the duty to draw the continuation of the journey of Amaterasu and co. …

…but everyone’s expectations have been swelling so much that they’re going to burst, so even if I were to make a sequel I don’t have even a pixel of confidence that it could surpass the original…

I’m very happy that Capcom came out with Okamiden a few years back, but a proper sequel with Kamiya at the helm would be a dream come true. We need to make it happen… somehow!

Source 1, Source 2

An incredibly bizarre situation surrounded the launch of Okami many years ago. You may remember that the game’s boxart was plastered with a blemish in the form of an IGN logo. It wasn’t overly noticeable, but it was still a huge oversight on Capcom’s part.

Ready at Dawn handled the development of Okami Wii. As part of a feature looking back on the history of the studio, Game Informer asked CEO Ru Weerasuriya to comment on how the whole thing happened. Weerasuriya didn’t have a whole lot of answers, but did offer up a few words about the surprising incident.

Weerasuriya told the site:


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