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Project X Zone 2

Bandai Namco held a “JRPG” panel at Anime Expo 2015 earlier this month. In the video below, you’ll find a recap of the event, which includes some focus on Project X Zone 2.

Siliconera caught up with Project X Zone 2 series producer Kensuke Tsukanaka at E3. The story and selection of certain characters were among the topics discussed.

We’ve posted a few of the interview excerpts below. For the full interview, head on over to Siliconera.

Last week, it was confirmed via a new trailer that Project X Zone 2 was delayed to early 2016 in Europe. Now, Bandai Namco Entertainment America have uploaded that same trailer to their Youtube channel, essentially confirming the delay for North America as well.

Watch the trailer below:

Bandai Namco shared new screenshots and art from Project X Zone 2 today. Take a look at the latest images below.

Update: Limited edition boxart:

project-x-zone-2-limited-edition


Check out the Japanese boxart for Project X Zone 2 above.

Source

Earlier today we reported on a new Japanese trailer for Bandai Namco’s Project X Zone 2. At Japan Expo 2015 today, Bandai Namco released the English version of that trailer, posted below. Unfortunately, that trailer also reveals that the game has been delayed to early 2016 in Europe.

Famitsu has an update on Project X Zone 2 this week, including a Japanese release date.

Project X Zone 2 launches in Japan on November 12. Bandai Namco is also preparing some first-print bonuses and a limited edition, which have been detailed as follows:

– Challenge map DLC titled The Girl from 10 Years Ago
– This gives the special item called “Black Hot Pants” upon clearing it
– A special 3DS theme will also be part of the first-print bonus
– Limited edition for 9,980 yen
– This is the “Original Game Sound Edition”
– Limited edition has a special feature that lets you play using over 60 tracks from the first Project X Zone game
– The limited edition also includes a DLC for “Valkyrie no Boken: Toki no Kagi Densetsu with Xiaomu”
– Basically a special arrangement for Valkyrie no Boken that makes Xiaomu playable
– Special 3DS theme called “Namco X Capcom 10th Anniversary” included in the limited edition version

Famitsu also has information about Project X Zone 2’s new “Mirage Cancel” battle system. By pressing the “B” button during a regular attack, players can cancel it and enter slow motion so that critical hits can performed more easily.

Source

Project X Zone 2 details

Posted on 8 years ago by (@NE_Brian) in 3DS, News | 3 Comments

Siliconera posted a new preview of Project X Zone 2 today based on the game’s E3 2015 demo. Find some details roundup below, and the full piece here.

– E3 demo was a fight outside of what seems to be Kogoro’s headquarters in Shibuya
– Juri Han (Street Fighter) and V-Dural (Virtua Fighter) appear
– The characters repreise their roles as rival units in Brave New World
– Sigma (Mega Man X) makes his debut
– Juri has a newly animated special attack with her known as Kaisen Dankairaku
– Sigma has his scythe and eye lasers
– Kage-Maru replaces Pai Chan to make a new pair unit with Akira Yuki
– Akira excelled at launching enemies upward in the first game
– In this one, his side combos launch an enemy horizontally
– Only his neutral attack seems to launch enemies up
– On the Tekken side, Kazuya Mishima replaces Ling Xiaoyu to make a pair unit with Jin Kazuma
– Their neutral move is Leaping Side Kick & Rising Uppercut
– Left attack is Spinning Flare Kick & Hell Lancer
– Right combo is Savage Sword & Roundhouse to Triple Kick Spin
– Their moves launch the opponent horizontally and excel at keeping the enemy at mid-height in combat
– New to this game: Yakuza: Dead Souls pair Majima and Kiryu
– Their neutral move is Double Yakuza Kick
– Right attack is Backbreaker & Knife Combo
– Left attack is Anti-Materiel Rifle & Shotgun
– These two hit fewer times, but do a lot of damag
– Left attack keeps the enemy floating at mid-height just before the last hit, if you want to use a solo unit to deal cross damage
– X and Zero are together and seemingly playable from the beginning
– Their neutral move is X-Buster and Z-Saber
– Right attack is Triad Thunder and Ryuenjin
– This can be followed up by their left attack, which is Frost Tower & Hadangeki
– Neutral move keeps launches an enemy horizontally
– Directional attacks send enemies straight into the air
– Bandai Namco nods heavily toward Mega Man X3 here, as the pair unit gets a remixed version of the game’s introductory stage as one of their themes
– Get a “Charge Bonus” at the end of every fight scene in the demo
– This seems to power up one, two, or even three of a pair unit’s attacks the next time they fought in battle
– To the bottom right of the XP gauge on the battle screen is a turn counter
– Even if it’s only by a little, the battle system has been sped up
– In the first game, if the player K.O.’s an enemy, they’ll be stuck in the combo until they touch the ground
– This time around, when lethal damage is dealt to an enemy, they will simply disappear in a puff of smoke soon afterward
– Clearing the scenario yielded no second wave of enemies, which suggests that there isn’t wave after wave of enemies

Source

Project X Zone 2 is going to include “some new elements” that will “add more depth to the battle system”. This was teased by producer Kensuke Tsukanaka during an interview with Siliconera at E3.

Tsukanaka said:

We haven’t officially announced this yet, but, we are going to include some new elements to the existing battle system. We actually took it out of the hands-on demo here at E3, but, we’ll be announcing it soon! We know it’ll add more depth to the battle system.

Siliconera also asked if the team is adding additional comments. Tsukanaka wouldn’t comment on specific details, and would only offer up the following: “whatever it is, it’ll add depth!”

Source


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