Rocket League resolution in docked and portable modes
Posted on 7 years ago by Tyler(@tylerlelliott) in News, Switch | 68 Comments
During an AMA on Reddit, Psyonix provided tech specs for Rocket League on the Switch. When docked, the resolution is 720p. The resolution stays around 526p when in portable mode. The priority seems to have been keeping the game running at a solid 60fps.
Rocket League runs at 1280×720 in Docked and uses a dynamic resolution scaler in Undocked (handheld) depending on the stadium being played. Generally speaking it hovers around 1024×576. Post launch we plan to continue working on optimizing the game.
More: Psyonix, Rocket League
Rocket League Switch footage
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 7 Comments
Rocket League has started to go live on the Switch eShop in certain parts of the world. It should be launched in all regions by tomorrow. Get a look at some extensive gameplay below.
More: Psyonix, Rocket League
Rocket League Switch file size
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 4 Comments
The North American Switch eShop has added in a listing for Rocket League. Thanks to the new page, we have the game’s file size. Rocket League will take up 4.8GB of space.
Psyonix is bringing Rocket League to Switch next Tuesday on the eShop. A physical version will also be distributed at some point in the future.
Source: Switch eShop
More: file size, Psyonix, Rocket League
Rocket League Switch launch trailer
Posted on 7 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 15 Comments
Psyonix has released a launch trailer for Rocket League on Switch. We have the video below, with the full game coming on November 14.
More: Panic Button, Psyonix, Rocket League
Rocket League dev says news about physical version for Switch coming later
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 4 Comments
Psyonix finally shared a release date for Rocket League on Switch. The game will be on Nintendo’s console starting November 14. However, that’s just a digital version – Psyonix hasn’t had much to say about a physical release.
Thankfully, it does sound like Rocket League will eventually have a physical version on Switch. Psyonix VP Jeremy Dunham told one fan on Twitter that news on that front will be provided “later”.
Dunham wrote:
Not on November 14. Just digital that day. Physical version info coming later
— Jeremy Dunham (@DunhamSmash) October 30, 2017
More: Psyonix, Rocket League
Rocket League launches November 14 on Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 28 Comments
Rocket League is coming to Switch on November 14, Psyonix has revealed. The game was previously pinned down for a holiday launch.
Rocket League on Switch will include the features, upgrades, and content from other versions along with support for all of the system’s various play modes. Exclusive Battle-Cars and Customization items are in as special unlockables as well based on Mario and Metroid.
Psyonix has confirmed that Rocket League will cost $19.99 on Switch. View a special episode of Nintendo Minute with the studio below.
Source: Psyonix PR
More: Psyonix, Rocket League, top
Panic Button working on Doom, Rocket League for Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
Much in the way that Tantalus became associated with Wii U ports back in the day, Panic Button is helping to bring prominent games to Switch. Digital Foundry confirms that the studio is porting two high-profile games to Nintendo’s console. Panic Button is leading the way on both Rocket League and Doom for Switch. Psyonix and Bethesda are very much involved with the two titles respectively, but it sounds like Panic Button is primarily in charge.
More: Bethesda, Doom, Panic Button, Psyonix, Rocket League
Exclusive Mario, Luigi, and Samus cars revealed for Rocket League on Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 33 Comments
Psyonix is revealing some big news about the Switch version of Rocket League today. This version of the game will offer some exclusive Nintendo-specific cars.
Players will be able to ride in vehicles based around Mario, Luigi, and Samus. The Mario and Luigi cars are the same but for a different predominant color and logo, and the one you get depends on the Rocket League team you’re on. You’ll be Mario on the Orange team, and Luigi on the Blue team.
More: Psyonix, Rocket League, top
Psyonix on bringing Rocket League to Switch, port was solidified in April, no answers on voice chat, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 19 Comments
Last week, Psyonix vice president Jeremy Dunham stopped by IGN’s Nintendo Voice Chat show for a lengthy discussion about Rocket League. Dunham went in-depth about the process of putting the game on Switch, and shared quite a lot of interesting information.
For a while, Psyonix was unsure if Rocket League would be on Switch since the system’s architecture is different from the likes of PlayStation 4, Xbox One, and PC. But the team is happy due to the warm reception. Nintendo has also shown continued excitement in having the game on its console, and Dunham says they’ve been “fantastic to work with.”
More: interview, Jeremy Dunham, Psyonix, Rocket League, top
Rocket League dev says Nintendo has been open and helpful, Switch will be close to other versions, cross-play will be safe
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of Nintendo’s big E3 announcements last month was the reveal of Rocket League for Switch. Psyonix’s VP of publishing Jeremy Dunham spoke more about the game in an interview with GamesIndustry.
Dunham started out by saying that the Switch version “is a bit of a passion project” and noted how “Nintendo has been very open with giving us whatever resources that we need”:
“It is a bit of a passion project for us and we want to make sure it is done exactly the way we want it to be done. Nintendo has been very open with giving us whatever resources that we need, answering any questions that we have, allowing us to do cross-network play, which is a big deal and very important to us and they had no problem with that at all. That was the very first question I asked them. I said: ‘If we are going to commit to doing this, would you guys allow us to do cross-platform?’ And they told me that if it is important to us, then we will do cross-platform. There wasn’t even any hesitation.”