Monster Hunter Generations Ultimate dev on why the western release took so long
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Monster Hunter Generations Ultimate originally launched for Switch in Japan last August. A year later, the game is finally coming west.
For awhile, there had actually been quite a bit of uncertainty as to whether Monster Hunter Generations Ultimate would leave Japan. When Capcom was asked about localization, the company was rather quiet on the subject.
Monster Hunter Generations video – “Shintaro Kojima’s Hunting Essentials”
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Nintendo UK caught up with Monster Hunter Generations producer Shintaro Kojima at a recent community event and asked him which items players should carry on hunts in the game. Hear his answer below.
Monster Hunter Generations dev tidbits – DLC, no console plans, more
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 22 Comments
German Nintendo outlet ntower recently had an opportunity to speak with Ryozo Tsujimoto and Shintaro Kojima from Capcom about Monster Hunter Generations. The interview is entirely in German, but the website was kind enough to pass along the most important points in English.
There are actually some very noteworthy tidbits here. For starters, we now know that the west is getting some exclusive DLC (such as the Fire Emblem and Okami costumes) in place of some downloadable content that won’t be making it over. Other tidbits were also shared such as how there are no plans to bring the series back to Nintendo consoles currently.
Here’s the full rundown:
Monster Hunter X devs explain the game’s title
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Capcom has a number of new Monster Hunter games on the way, including Monster Hunter X. This one is actually pronounced “Monster Hunter Cross”.
How’d Capcom end up settling on the name? This is something that members of the development team touched on during an interview with Famitsu.
Monster Hunter X producer Shintaro Kojima started out with the following:
“Just as we said earlier, old and new elements cross over together [in the game]—so it bears the connotation of mingling. Moreover, the letter X looks like it divides the given space into four… so four hunting styles, four large main monsters, four villages. They’re all crossing.”
Producer Ryozo Tsujimoto then chimed in:
“We actually hesitated a lot [when coming up with the title]. Many title candidates were brought up, but ultimate it was the power of the letter’s appearance… the force one feels from the ‘Cross’ that led to [the choice of X].”
Finally, we have these words from director Yasunori Ichinose:
“It isn’t as though there was a particular reason for the number four; it just came about naturally through discussions. It was the same when creating the main monster. Usually, we only create one monster to highlight, but by making four of them we could think about creating monsters we couldn’t make so far.”
“The same goes for the hunting styles. We though that bringing out the individual play styles of players and increasing the amount of freedom through several play styles would be nice… and that’s how the different elements diversified and each of them just so happened to total up to four. It wasn’t predetermined, but personally speaking, I feel things worked out rather nicely in the end.”
Messages from Monster Hunter X’s producer and director
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
Over on the official Monster Hunter X website, the project’s producer and director both left messages about the newly-announced 3DS game.
First, here’s what producer Shintaro Kojima wrote:
This is an unnumbered Monster Hunter. Monster Hunter is now in the 11th year, and for every new year there may be a possibility of seeing new hunts planned.
“Hunting” X “Exhilirating” X “Style” X ” Monster”
Despite the new challenges, please look forward to “Hunting Action” in “Monster Hunter Cross.”
Next up is director Yasunori Ichinose:
The Great Ace Attorney devs on the game’s 19th century setting and more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
More quotes have emerged from Famitsu’s interview about The Great Ace Attorney with series creator Shu Takumi and producer Shintaro Kojima. The two talked about the game’s 19th century setting, concept, when the project came about, and more.
Head past the break for the latest comments from Takumi and Kojima.
The Great Ace Attorney devs talk game’s characters, confirm start of a new series, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
This week’s issue of Famitsu contains the announcement for The Great Ace Attorney. As part of the “reveal”, series creator and director Shu Takumi and producer Shintaro Kojima shared a few words about the game.
Here’s a roundup of what was shared, courtesy of Siliconera:
Takumi on what kind of character Ryuunosuke Naruhodo is…
“Well, the two keywords are ‘Meiji Period’ and ‘Phoenix’s ancestor’ so you might be able to get an idea from that.”
Kojima on new heroine Susato Mikotoba…
“She’s basically the type of person that she appears to be. Pretty much a graceful Japanese woman, a proper girl who does everything the proper way.”
Takumi on whether or not Susato will be taking care of Ryuunosuke in such a manner…
“The Wrights will be Wrights. I’ve barely met these characters myself, so I can’t exactly say too much about them. I think that we’ll get a better understanding as we go on with production. Some characters show up more while writing the scenario, sometimes when they speak their lines, so we’re kind of waiting for that as we write, for now.”
– Current challenge is getting the proper Japanese dialect and expressions right
– During the Meiji Period, it was a time where there was a lot of focus of jumping into the “new world” of westernization
– Occupations such as lawyers were a new thing at the time
– One thing they’re being careful of, is not to lose the balance of words and expressions that might be either too old-fashioned or too modern for the era
Takumi on whether The Great Ace Attorney’s game flow will be similar to past games of the series…
“I can’t say anything about that for now. However, the image and feel behind its play will be quite different from all the other Ace Attorney games up until now.”
– Will be showing screens/info in the near future
Message for the fans…
Takumi: “It’s been a while since I’ve participated in making a new Ace Attorney game, and things are a little different from the earlier days; however, as usual, I’ll be doing my best and putting all my effort into it, so that this one [The Great Ace Attorney] won’t lose to the past games I’ve worked on.”
Kojima: “While it’s not a main-numbered Ace Attorney title, it’s the start of a new series called The Great Ace Attorney. I believe that it’s becoming something that can show that it’s not simply just a derivative title. We can’t say too much about it for the time being, but we’ll be revealing more on the characters and their backgrounds next time, which we hope you all can look forward to. It’s really becoming something that gives us high expectations for, so please look forward to it!”